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2014-12-28ACCESS: MM - Fix character loading by using a dummy character to replace miss...Strangerke
2014-12-28ACCESS: MM - Load character tableStrangerke
2014-12-28ACCESS: MM - Change detection for the floppy version, add detection for the demoStrangerke
2014-12-18ACCESS: Manually implement ASurface::copyFrom for performancePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-19ACCESS: Fix issue related to demo-only (and unused afawk) opcodesStrangerke
2014-12-18ACCESS: Use Common::String to display bubble box textStrangerke
2014-12-18ACCESS: Constify general messagesStrangerke
2014-12-17ACCESS: Rename CMDPUSHLOCATIONStrangerke
2014-12-17ACCESS: Use AD_ENTRY1s in detection tablesStrangerke
2014-12-17ACCESS: Add original engine datesStrangerke
2014-12-17ACCESS: Fix indentation issue pointed out by _sevStrangerke
2014-12-17ACCESS: Format the definition of ImagerFlagStrangerke
2014-12-17ACCESS: Fix indentation of METHODS in animate()Strangerke
2014-12-17ACCESS: Use clear to empty Common::String variablesStrangerke
2014-12-17ACCESS: replace an assert by an error as suggested by LordHotoStrangerke
2014-12-17ACCESS: Format Direction enum as suggested by LordHotoStrangerke
2014-12-17ACCESS: Get rid of a gotoStrangerke
2014-12-17ACCESS: Constify some resources in MM tooStrangerke
2014-12-17ACCESS: Constify some resourcesStrangerke
2014-12-17ACCESS: Use a uint instead of a int in a loop based on size()Strangerke
2014-12-17ACCESS: Fix spacing around semicolumn in class definitionsStrangerke
2014-12-17ACCESS: Get rid of hardcoded size when using Common::FillStrangerke
2014-12-17ACCESS: Fix three out of boundsStrangerke
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Modify the indentation of constructor when it's multilineStrangerke
2014-12-17ACCESS: Remove useless definesStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-17ACCESS: Fix broken file headerStrangerke
2014-12-17ACCESS: Use writeString in writeSavegameHeaderStrangerke
2014-12-17ACCESS: Split mouse data per lineStrangerke
2014-12-17ACCESS: Split doCredit in two, putting demo code in a separate functionStrangerke
2014-12-17ACCESS: Use a while statement as suggested by _sev in the merge requestStrangerke
2014-12-16ACCESS: Fix foreground parallex in opening scenePaul Gilbert
2014-12-16ACCESS: Fix crash when getting randomly shot in the cabinStrangerke
2014-12-16ACCESS: Fix cmdFreeSound, which fixes the sound played during the death anima...Strangerke
2014-12-15ACCESS: Remove extra qualification stupidly accepted by MSVCStrangerke
2014-12-14ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...Paul Gilbert
2014-12-14ACCESS: Formatting fixesPaul Gilbert
2014-12-14ACCESS: Add enum for inventory items referred in hardcoded logicPaul Gilbert
2014-12-14ACCESS: Fix a couple of typos in commentsStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-14ACCESS: Fix icon when unselecting a menu buttonStrangerke
2014-12-14ACCESS: Use the same (weird) key mapping than in the original gameStrangerke
2014-12-14ACCESS: Implement dirty rect mergingPaul Gilbert
2014-12-14ACCESS: Add dirty rect handling for font displayPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for intro screensPaul Gilbert
2014-12-14ACCESS: Fix for background redraws during conversationsPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for conversation videosPaul Gilbert
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert