Age | Commit message (Expand) | Author |
2019-03-03 | ACCESS: AMAZON: Fix crash due to Common::Language change | Paul Gilbert |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet |
2018-07-29 | ACCESS: MM: Fix Compiler Variable Shadowing Warning. | D G Turner |
2018-07-20 | ACCESS: MM: Implement proper game data and fonts in access.dat | Paul Gilbert |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2017-07-27 | VIDEO: Allow setting the mixer sound type used to play audio tracks | Bastien Bouclet |
2016-12-08 | ALL: Leave out instructions for engine data issues | Ben Castricum |
2016-12-06 | ALL: Change instructions for engine data file issues | Ben Castricum |
2016-12-06 | ALL: Unify 'wrong version of engine data' message | Ben Castricum |
2016-12-06 | ALL: Unify 'corrupted engine data' message | Ben Castricum |
2016-12-05 | ALL: Unify 'missing engine data' message | Ben Castricum |
2016-11-21 | ACCESS: Mark unsupported games as unstable | Paul Gilbert |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev |
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev |
2016-07-28 | ACCESS: Move debug channel registration where they belong | Eugene Sandulenko |
2016-05-29 | ACCESS: Reduce audio header dependencies | Ori Avtalion |
2016-05-29 | GUI: Make copyright "sign" consistent | Hubert Maier |
2016-05-27 | ACCESS: Fix derived Screen copyBlock method signature | Paul Gilbert |
2016-05-27 | ACCESS: Remove redundant allocation in surface creation | Paul Gilbert |
2016-05-26 | ACCESS: Refactor ASurface and Screen to not use virtual inheritance | Paul Gilbert |
2016-05-18 | ACCESS: Plug memory leak | Eugene Sandulenko |
2016-05-15 | FULLPIPE: Plug memory leak | Eugene Sandulenko |
2016-05-15 | ACCESS: Fix memory leak | Eugene Sandulenko |
2016-05-15 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-05-15 | ACCESS: Plug memory leak | Eugene Sandulenko |
2016-05-15 | ACCESS: Plug memory leak | Eugene Sandulenko |
2016-05-13 | ACCESS: Fix crash at end of AGOE floppy chapter 6 | Paul Gilbert |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2016-03-14 | ACCESS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-03-10 | ACCESS: Revert AGOE Spanish detection entry back to unstable | Paul Gilbert |
2016-02-25 | ACCESS: Let listSaves return list sorted on slot numbers. | Johannes Schickel |
2016-02-10 | ACCESS: Fix spoken text randomly being skipped | Paul Gilbert |
2016-02-03 | ACCESS: Fix display of ending credits | Paul Gilbert |
2016-02-03 | ACCESS: Workaround Floppy room establishment reshown when loading saves | Paul Gilbert |
2016-02-03 | ACCESS: Setup wall codes correctly after reinitializing for new room | Paul Gilbert |
2016-01-29 | ACCESS: Fix some uninitialized variables | Strangerke |
2016-01-26 | ACCESS: Only request actual save slots in listSaves. | Johannes Schickel |
2016-01-17 | ACCESS: Handle differences in CD vs Floppy establishment text offsets | Paul Gilbert |
2016-01-17 | ACCESS: Fix fading in screen after cancelling Inventory screen | Paul Gilbert |
2016-01-17 | ACCESS: Show correct chapter start establishment text | Paul Gilbert |
2015-12-12 | ACCESS: Fix cursor after selecting inventory item to offer NPC | Paul Gilbert |
2015-12-12 | ACCESS: Fix offering items to boat captain | Paul Gilbert |
2015-12-11 | ACCESS: Fix differences in floppy chapter changes | Paul Gilbert |
2015-12-11 | ACCESS: Fix palette for inventory window | Paul Gilbert |
2015-12-11 | ACCESS: Add a constant for transparency | Paul Gilbert |