aboutsummaryrefslogtreecommitdiff
path: root/engines/access
AgeCommit message (Expand)Author
2014-12-28ACCESS: Remove useless variableStrangerke
2014-12-28ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)Strangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-22ACCESS: Remove an unused variable in Animation managerStrangerke
2014-12-22ACCESS: Remove a couple of unused variables in CharManagerStrangerke
2014-12-21ACCESS: Use enum instead of int to initialize video flagStrangerke
2014-12-21ACCESS: Initialize header in videoPlayer constructorStrangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-21ACCESS: Fix bug in setHorizontalCode()Strangerke
2014-12-20ACCESS: Fix crash in the introduction sequencePaul Gilbert
2014-12-20ACCESS: Fix compiler warningsPaul Gilbert
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Manually implement ASurface::copyFrom for performancePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-19ACCESS: Fix issue related to demo-only (and unused afawk) opcodesStrangerke
2014-12-18ACCESS: Use Common::String to display bubble box textStrangerke
2014-12-18ACCESS: Constify general messagesStrangerke
2014-12-17ACCESS: Rename CMDPUSHLOCATIONStrangerke
2014-12-17ACCESS: Use AD_ENTRY1s in detection tablesStrangerke
2014-12-17ACCESS: Add original engine datesStrangerke
2014-12-17ACCESS: Fix indentation issue pointed out by _sevStrangerke
2014-12-17ACCESS: Format the definition of ImagerFlagStrangerke
2014-12-17ACCESS: Fix indentation of METHODS in animate()Strangerke
2014-12-17ACCESS: Use clear to empty Common::String variablesStrangerke
2014-12-17ACCESS: replace an assert by an error as suggested by LordHotoStrangerke
2014-12-17ACCESS: Format Direction enum as suggested by LordHotoStrangerke
2014-12-17ACCESS: Get rid of a gotoStrangerke
2014-12-17ACCESS: Constify some resources in MM tooStrangerke
2014-12-17ACCESS: Constify some resourcesStrangerke
2014-12-17ACCESS: Use a uint instead of a int in a loop based on size()Strangerke
2014-12-17ACCESS: Fix spacing around semicolumn in class definitionsStrangerke
2014-12-17ACCESS: Get rid of hardcoded size when using Common::FillStrangerke
2014-12-17ACCESS: Fix three out of boundsStrangerke
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Modify the indentation of constructor when it's multilineStrangerke
2014-12-17ACCESS: Remove useless definesStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-17ACCESS: Fix broken file headerStrangerke
2014-12-17ACCESS: Use writeString in writeSavegameHeaderStrangerke
2014-12-17ACCESS: Split mouse data per lineStrangerke
2014-12-17ACCESS: Split doCredit in two, putting demo code in a separate functionStrangerke
2014-12-17ACCESS: Use a while statement as suggested by _sev in the merge requestStrangerke
2014-12-16ACCESS: Fix foreground parallex in opening scenePaul Gilbert
2014-12-16ACCESS: Fix crash when getting randomly shot in the cabinStrangerke