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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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Author
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Manually implement ASurface::copyFrom for performance
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-19
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes
Strangerke
2014-12-18
ACCESS: Use Common::String to display bubble box text
Strangerke
2014-12-18
ACCESS: Constify general messages
Strangerke
2014-12-17
ACCESS: Rename CMDPUSHLOCATION
Strangerke
2014-12-17
ACCESS: Use AD_ENTRY1s in detection tables
Strangerke
2014-12-17
ACCESS: Add original engine dates
Strangerke
2014-12-17
ACCESS: Fix indentation issue pointed out by _sev
Strangerke
2014-12-17
ACCESS: Format the definition of ImagerFlag
Strangerke
2014-12-17
ACCESS: Fix indentation of METHODS in animate()
Strangerke
2014-12-17
ACCESS: Use clear to empty Common::String variables
Strangerke
2014-12-17
ACCESS: replace an assert by an error as suggested by LordHoto
Strangerke
2014-12-17
ACCESS: Format Direction enum as suggested by LordHoto
Strangerke
2014-12-17
ACCESS: Get rid of a goto
Strangerke
2014-12-17
ACCESS: Constify some resources in MM too
Strangerke
2014-12-17
ACCESS: Constify some resources
Strangerke
2014-12-17
ACCESS: Use a uint instead of a int in a loop based on size()
Strangerke
2014-12-17
ACCESS: Fix spacing around semicolumn in class definitions
Strangerke
2014-12-17
ACCESS: Get rid of hardcoded size when using Common::Fill
Strangerke
2014-12-17
ACCESS: Fix three out of bounds
Strangerke
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
2014-12-17
ACCESS: Remove useless defines
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-17
ACCESS: Fix broken file header
Strangerke
2014-12-17
ACCESS: Use writeString in writeSavegameHeader
Strangerke
2014-12-17
ACCESS: Split mouse data per line
Strangerke
2014-12-17
ACCESS: Split doCredit in two, putting demo code in a separate function
Strangerke
2014-12-17
ACCESS: Use a while statement as suggested by _sev in the merge request
Strangerke
2014-12-16
ACCESS: Fix foreground parallex in opening scene
Paul Gilbert
2014-12-16
ACCESS: Fix crash when getting randomly shot in the cabin
Strangerke
2014-12-16
ACCESS: Fix cmdFreeSound, which fixes the sound played during the death anima...
Strangerke
2014-12-15
ACCESS: Remove extra qualification stupidly accepted by MSVC
Strangerke
2014-12-14
ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...
Paul Gilbert
2014-12-14
ACCESS: Formatting fixes
Paul Gilbert
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-14
ACCESS: Fix a couple of typos in comments
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-14
ACCESS: Fix icon when unselecting a menu button
Strangerke
2014-12-14
ACCESS: Use the same (weird) key mapping than in the original game
Strangerke
2014-12-14
ACCESS: Implement dirty rect merging
Paul Gilbert
2014-12-14
ACCESS: Add dirty rect handling for font display
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for intro screens
Paul Gilbert
2014-12-14
ACCESS: Fix for background redraws during conversations
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for conversation videos
Paul Gilbert
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