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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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Author
2019-03-03
ACCESS: AMAZON: Fix crash due to Common::Language change
Paul Gilbert
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-07-29
ACCESS: MM: Fix Compiler Variable Shadowing Warning.
D G Turner
2018-07-20
ACCESS: MM: Implement proper game data and fonts in access.dat
Paul Gilbert
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-07-27
VIDEO: Allow setting the mixer sound type used to play audio tracks
Bastien Bouclet
2016-12-08
ALL: Leave out instructions for engine data issues
Ben Castricum
2016-12-06
ALL: Change instructions for engine data file issues
Ben Castricum
2016-12-06
ALL: Unify 'wrong version of engine data' message
Ben Castricum
2016-12-06
ALL: Unify 'corrupted engine data' message
Ben Castricum
2016-12-05
ALL: Unify 'missing engine data' message
Ben Castricum
2016-11-21
ACCESS: Mark unsupported games as unstable
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-05-29
ACCESS: Reduce audio header dependencies
Ori Avtalion
2016-05-29
GUI: Make copyright "sign" consistent
Hubert Maier
2016-05-27
ACCESS: Fix derived Screen copyBlock method signature
Paul Gilbert
2016-05-27
ACCESS: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-26
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-18
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-15
FULLPIPE: Plug memory leak
Eugene Sandulenko
2016-05-15
ACCESS: Fix memory leak
Eugene Sandulenko
2016-05-15
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-13
ACCESS: Fix crash at end of AGOE floppy chapter 6
Paul Gilbert
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-10
ACCESS: Revert AGOE Spanish detection entry back to unstable
Paul Gilbert
2016-02-25
ACCESS: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-10
ACCESS: Fix spoken text randomly being skipped
Paul Gilbert
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-01-29
ACCESS: Fix some uninitialized variables
Strangerke
2016-01-26
ACCESS: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-17
ACCESS: Handle differences in CD vs Floppy establishment text offsets
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2016-01-17
ACCESS: Show correct chapter start establishment text
Paul Gilbert
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
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