Age | Commit message (Expand) | Author |
2014-12-16 | ACCESS: Fix foreground parallex in opening scene | Paul Gilbert |
2014-12-16 | ACCESS: Fix crash when getting randomly shot in the cabin | Strangerke |
2014-12-16 | ACCESS: Fix cmdFreeSound, which fixes the sound played during the death anima... | Strangerke |
2014-12-15 | ACCESS: Remove extra qualification stupidly accepted by MSVC | Strangerke |
2014-12-14 | ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc... | Paul Gilbert |
2014-12-14 | ACCESS: Formatting fixes | Paul Gilbert |
2014-12-14 | ACCESS: Add enum for inventory items referred in hardcoded logic | Paul Gilbert |
2014-12-14 | ACCESS: Fix a couple of typos in comments | Strangerke |
2014-12-14 | ACCESS: Some refactoring concerning the mouse cursor | Strangerke |
2014-12-14 | ACCESS: Fix icon when unselecting a menu button | Strangerke |
2014-12-14 | ACCESS: Use the same (weird) key mapping than in the original game | Strangerke |
2014-12-14 | ACCESS: Implement dirty rect merging | Paul Gilbert |
2014-12-14 | ACCESS: Add dirty rect handling for font display | Paul Gilbert |
2014-12-14 | ACCESS: Dirty rect handling for intro screens | Paul Gilbert |
2014-12-14 | ACCESS: Fix for background redraws during conversations | Paul Gilbert |
2014-12-14 | ACCESS: Dirty rect handling for conversation videos | Paul Gilbert |
2014-12-13 | ACCESS: Add dirty rects when plotting images to the screen | Paul Gilbert |
2014-12-13 | ACCESS: Dirty rect handling for bubble boxes | Paul Gilbert |
2014-12-13 | ACCESS: Beginnings of dirty rect handling for screen | Paul Gilbert |
2014-12-12 | ACCESS: Remove old dummy unused fields from savegame | Paul Gilbert |
2014-12-12 | ACCESS: Properly indent some code in playSound | Strangerke |
2014-12-12 | ACCESS: Fix compilation errors reported by Criezy | Strangerke |
2014-12-12 | ACCESS: Fix for player movement and stab action in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Fix speakText behavior | Strangerke |
2014-12-12 | ACCESS: Reduce screen pointer usage in amazon logic | Strangerke |
2014-12-12 | ACCESS: Remove a useless variable, some renaming | Strangerke |
2014-12-12 | ACCESS: Fix death cell list data | Paul Gilbert |
2014-12-12 | ACCESS: Fix positioning of Ant in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Initial enum cleanup for Ant fields | Paul Gilbert |
2014-12-12 | ACCESS: Minor formatting for debugger error messages | Paul Gilbert |
2014-12-12 | ACCESS: Implement restart after death | Strangerke |
2014-12-12 | ACCESS: Get rid of the use of 'this' in constructor | Strangerke |
2014-12-12 | ACCESS: Fix _help3 initialization | Strangerke |
2014-12-12 | ACCESS: Add a button to allow skipping the river scene | Paul Gilbert |
2014-12-12 | ACCESS: Minor cleanup of _saveRiver flag | Paul Gilbert |
2014-12-12 | ACCESS: Add a comment related to the CD specific files | Strangerke |
2014-12-12 | ACCESS: Add some more checks for the floppy version | Strangerke |
2014-12-12 | ACCESS: stops the SFX sounds in the intro at the end of the countdown | Strangerke |
2014-12-12 | ACCESS: Skip chapter speech for the non-CD versions | Strangerke |
2014-12-12 | ACCESS: Fix event pollig in death flashing loop | Paul Gilbert |
2014-12-12 | ACCESS: Fix progressing within the river | Paul Gilbert |
2014-12-12 | ACCESS: Add a hack to fake queueing | Strangerke |
2014-12-12 | ACCESS: Fix a bug in plotInactive | Strangerke |
2014-12-12 | ACCESS: Reduce the scope of a variable in Inventory | Strangerke |
2014-12-12 | ACCESS: Minor River cleanup | Strangerke |
2014-12-12 | ACCESS: Fix function key mapping for game icons | Paul Gilbert |
2014-12-12 | ACCESS: Minor river code clean up and saving fix | Paul Gilbert |
2014-12-12 | ACCESS: Add a debug channel for the sound & music handling | Strangerke |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |