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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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Author
2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-05-29
ACCESS: Reduce audio header dependencies
Ori Avtalion
2016-05-29
GUI: Make copyright "sign" consistent
Hubert Maier
2016-05-27
ACCESS: Fix derived Screen copyBlock method signature
Paul Gilbert
2016-05-27
ACCESS: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-26
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-18
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-15
FULLPIPE: Plug memory leak
Eugene Sandulenko
2016-05-15
ACCESS: Fix memory leak
Eugene Sandulenko
2016-05-15
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-13
ACCESS: Fix crash at end of AGOE floppy chapter 6
Paul Gilbert
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-10
ACCESS: Revert AGOE Spanish detection entry back to unstable
Paul Gilbert
2016-02-25
ACCESS: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-10
ACCESS: Fix spoken text randomly being skipped
Paul Gilbert
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-01-29
ACCESS: Fix some uninitialized variables
Strangerke
2016-01-26
ACCESS: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-17
ACCESS: Handle differences in CD vs Floppy establishment text offsets
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2016-01-17
ACCESS: Show correct chapter start establishment text
Paul Gilbert
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
2015-12-10
ACCESS: Fix clearing speech bubbles that overlap the response buttons
Paul Gilbert
2015-12-10
ACCESS: Fix crash when talking to Librarian
Paul Gilbert
2015-12-10
ACCESS: Workaround for bad floppy English anim for librarian
Paul Gilbert
2015-12-10
ACCESS: Fix showing inventory after loading a close-up savegame
Paul Gilbert
2015-12-06
ACCESS: Prevent multiple copies of the same sound being queued
Paul Gilbert
2015-12-06
ACCESS: Prevent scenes being briefly shown before fading in
Paul Gilbert
2015-12-06
ACCESS: Fix character loading for floppy version
Paul Gilbert
2015-12-06
ACCESS: Fix crash on Darlene's 'I Told You No' sample
Paul Gilbert
2015-12-02
ACCESS: Explicit cast in figuring out fade out pixel values
Paul Gilbert
2015-12-02
ACCESS: Fix corruption of scrolling screen when using ui buttons
Paul Gilbert
2015-11-30
ACCESS: video player: initialize variable
Martin Kiewitz
2015-11-27
ACCESS: Fix crash in demo when changing scene
Paul Gilbert
2015-11-27
ACCESS: Fix loading character data in English demo
Paul Gilbert
2015-11-27
ACCESS: Fix redrawing buttons after changing selection
Paul Gilbert
2015-11-27
ACCESS: Adding missing comma
Eugene Sandulenko
2015-11-27
ACCESS: Silence gcc warnings
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
ACCESS: Martian - Simplify check in takePicture()
Strangerke
2015-11-27
ACCESS: Fix bug in River
Strangerke
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