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AgeCommit message (Expand)Author
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-05-29ACCESS: Reduce audio header dependenciesOri Avtalion
2016-05-29GUI: Make copyright "sign" consistentHubert Maier
2016-05-27ACCESS: Fix derived Screen copyBlock method signaturePaul Gilbert
2016-05-27ACCESS: Remove redundant allocation in surface creationPaul Gilbert
2016-05-26ACCESS: Refactor ASurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-18ACCESS: Plug memory leakEugene Sandulenko
2016-05-15FULLPIPE: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Fix memory leakEugene Sandulenko
2016-05-15JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-13ACCESS: Fix crash at end of AGOE floppy chapter 6Paul Gilbert
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-14ACCESS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-02-25ACCESS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-10ACCESS: Fix spoken text randomly being skippedPaul Gilbert
2016-02-03ACCESS: Fix display of ending creditsPaul Gilbert
2016-02-03ACCESS: Workaround Floppy room establishment reshown when loading savesPaul Gilbert
2016-02-03ACCESS: Setup wall codes correctly after reinitializing for new roomPaul Gilbert
2016-01-29ACCESS: Fix some uninitialized variablesStrangerke
2016-01-26ACCESS: Only request actual save slots in listSaves.Johannes Schickel
2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-12-11ACCESS: Add a constant for transparencyPaul Gilbert
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27ACCESS: Adding missing commaEugene Sandulenko
2015-11-27ACCESS: Silence gcc warningsPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-11-27ACCESS: Fix bug in RiverStrangerke