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path: root/engines/adl/detection.cpp
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2016-08-30Merge pull request #788 from Tkachov/cloudEugene Sandulenko
ALL: Add Cloud storage support
2016-08-26ADL: Add skeleton for hires4Walter van Niftrik
2016-08-24ADL: Set hires #1, #2 and #0 to TESTINGWalter van Niftrik
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
Based on a patch by fuzzie
2016-08-08ADL: Use recently-added kPlatformApple2Walter van Niftrik
2016-08-08ADL: Clarify mono/color game optionsWalter van Niftrik
2016-06-06ADL: Add skeleton for hires6Walter van Niftrik
2016-06-06ADL: Add detection entry for hires0Alyssa Milburn
2016-06-06ADL: Add support for hires1 disk imageWalter van Niftrik
2016-06-06ADL: Set ADGF_UNSTABLEWalter van Niftrik
2016-06-06ADL: Implement hires2 title screenWalter van Niftrik
2016-06-06ADL: Add skeleton for Hi-Res #2Walter van Niftrik
2016-03-09ADL: Clarify detection entryWalter van Niftrik
2016-03-09ADL: Clean up AdlMetaEngineWalter van Niftrik
2016-03-09ADL: Add monochrome and scanline renderingWalter van Niftrik
2016-03-09ADL: Add save game meta info supportWalter van Niftrik
2016-03-09ADL: Add loading from launcherWalter van Niftrik
2016-03-09ADL: Rename game typeWalter van Niftrik
2016-03-09ADL: Initial check-in for ADL engineWalter van Niftrik