aboutsummaryrefslogtreecommitdiff
path: root/engines/adl/detection.cpp
AgeCommit message (Collapse)Author
2018-12-25ADL: Change comment for hires6 detection entryWalter van Niftrik
This detection entry also matches the floppy release. While the version on the Roberta Williams Anthology has been patched to remove the copy protection, this patch lies outside of our md5sum range.
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-04-29ENGINES: Show the unknown Game dialog only when the detector is launched by ↵Lothar Serra Mari
the Add Game feature
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-02-04ADL: Add support for another hires1 variantWalter van Niftrik
2018-02-03ADL: Add support for an early hires1 versionWalter van Niftrik
2018-02-02ADL: Remove unused array terminatorWalter van Niftrik
2018-02-02ADL: Fix build errorWalter van Niftrik
2018-02-02ADL: Refactor NIB image error handlingWalter van Niftrik
2018-02-02ADL: Implement new detection method for disk imagesWalter van Niftrik
2017-11-11ADL: Remove ADGF_TESTING for hires3+4Walter van Niftrik
2017-11-11ADL: Remove ADGF_TESTING for hires5+6Walter van Niftrik
2017-07-29ADL: Enable ADGF_TESTING for hires3Walter van Niftrik
2017-07-25ADL: Add hires3 supportWalter van Niftrik
Game starts up, but isn't playable yet
2017-06-11ADL: Set ADGF_TESTING for hires4Walter van Niftrik
2017-02-23ADL: Enable ADGF_TESTING for hires6Walter van Niftrik
2017-02-21ADL: Add detection entry for hires4Walter van Niftrik
2017-02-10ADL: Bring hires6 in line with hires5Walter van Niftrik
2017-02-02ADL: Set ADGF_TESTING for hires5Walter van Niftrik
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-11-13ADL: Add skeleton for hires5Walter van Niftrik
2016-10-07ADL: Enable hires0-3 for the releaseEugene Sandulenko
2016-09-17ADL: Fix detection entry for hires4-atari8 (#9561)Walter van Niftrik
2016-09-15ADL: Add md5sum for hires4-atari disk side 1BWalter van Niftrik
2016-08-30Merge pull request #788 from Tkachov/cloudEugene Sandulenko
ALL: Add Cloud storage support
2016-08-26ADL: Add skeleton for hires4Walter van Niftrik
2016-08-24ADL: Set hires #1, #2 and #0 to TESTINGWalter van Niftrik
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
Based on a patch by fuzzie
2016-08-08ADL: Use recently-added kPlatformApple2Walter van Niftrik
2016-08-08ADL: Clarify mono/color game optionsWalter van Niftrik
2016-06-06ADL: Add skeleton for hires6Walter van Niftrik
2016-06-06ADL: Add detection entry for hires0Alyssa Milburn
2016-06-06ADL: Add support for hires1 disk imageWalter van Niftrik
2016-06-06ADL: Set ADGF_UNSTABLEWalter van Niftrik
2016-06-06ADL: Implement hires2 title screenWalter van Niftrik
2016-06-06ADL: Add skeleton for Hi-Res #2Walter van Niftrik
2016-03-09ADL: Clarify detection entryWalter van Niftrik
2016-03-09ADL: Clean up AdlMetaEngineWalter van Niftrik
2016-03-09ADL: Add monochrome and scanline renderingWalter van Niftrik
2016-03-09ADL: Add save game meta info supportWalter van Niftrik
2016-03-09ADL: Add loading from launcherWalter van Niftrik
2016-03-09ADL: Rename game typeWalter van Niftrik
2016-03-09ADL: Initial check-in for ADL engineWalter van Niftrik