Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-17 | ADL: Fix detection entry for hires4-atari8 (#9561) | Walter van Niftrik | |
2016-09-15 | ADL: Add md5sum for hires4-atari disk side 1B | Walter van Niftrik | |
2016-08-30 | Merge pull request #788 from Tkachov/cloud | Eugene Sandulenko | |
ALL: Add Cloud storage support | |||
2016-08-26 | ADL: Add skeleton for hires4 | Walter van Niftrik | |
2016-08-24 | ADL: Set hires #1, #2 and #0 to TESTING | Walter van Niftrik | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-23 | ADL: Add initial support for #0: Mission Asteroid | Walter van Niftrik | |
Based on a patch by fuzzie | |||
2016-08-08 | ADL: Use recently-added kPlatformApple2 | Walter van Niftrik | |
2016-08-08 | ADL: Clarify mono/color game options | Walter van Niftrik | |
2016-06-06 | ADL: Add skeleton for hires6 | Walter van Niftrik | |
2016-06-06 | ADL: Add detection entry for hires0 | Alyssa Milburn | |
2016-06-06 | ADL: Add support for hires1 disk image | Walter van Niftrik | |
2016-06-06 | ADL: Set ADGF_UNSTABLE | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires2 title screen | Walter van Niftrik | |
2016-06-06 | ADL: Add skeleton for Hi-Res #2 | Walter van Niftrik | |
2016-03-09 | ADL: Clarify detection entry | Walter van Niftrik | |
2016-03-09 | ADL: Clean up AdlMetaEngine | Walter van Niftrik | |
2016-03-09 | ADL: Add monochrome and scanline rendering | Walter van Niftrik | |
2016-03-09 | ADL: Add save game meta info support | Walter van Niftrik | |
2016-03-09 | ADL: Add loading from launcher | Walter van Niftrik | |
2016-03-09 | ADL: Rename game type | Walter van Niftrik | |
2016-03-09 | ADL: Initial check-in for ADL engine | Walter van Niftrik | |