Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by ↵ | Lothar Serra Mari | |
the Add Game feature | |||
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-02-04 | ADL: Add support for another hires1 variant | Walter van Niftrik | |
2018-02-03 | ADL: Add support for an early hires1 version | Walter van Niftrik | |
2018-02-02 | ADL: Remove unused array terminator | Walter van Niftrik | |
2018-02-02 | ADL: Fix build error | Walter van Niftrik | |
2018-02-02 | ADL: Refactor NIB image error handling | Walter van Niftrik | |
2018-02-02 | ADL: Implement new detection method for disk images | Walter van Niftrik | |
2017-11-11 | ADL: Remove ADGF_TESTING for hires3+4 | Walter van Niftrik | |
2017-11-11 | ADL: Remove ADGF_TESTING for hires5+6 | Walter van Niftrik | |
2017-07-29 | ADL: Enable ADGF_TESTING for hires3 | Walter van Niftrik | |
2017-07-25 | ADL: Add hires3 support | Walter van Niftrik | |
Game starts up, but isn't playable yet | |||
2017-06-11 | ADL: Set ADGF_TESTING for hires4 | Walter van Niftrik | |
2017-02-23 | ADL: Enable ADGF_TESTING for hires6 | Walter van Niftrik | |
2017-02-21 | ADL: Add detection entry for hires4 | Walter van Niftrik | |
2017-02-10 | ADL: Bring hires6 in line with hires5 | Walter van Niftrik | |
2017-02-02 | ADL: Set ADGF_TESTING for hires5 | Walter van Niftrik | |
2016-12-11 | ADL: Load hires5 data | Walter van Niftrik | |
2016-11-13 | ADL: Add skeleton for hires5 | Walter van Niftrik | |
2016-10-07 | ADL: Enable hires0-3 for the release | Eugene Sandulenko | |
2016-09-17 | ADL: Fix detection entry for hires4-atari8 (#9561) | Walter van Niftrik | |
2016-09-15 | ADL: Add md5sum for hires4-atari disk side 1B | Walter van Niftrik | |
2016-08-30 | Merge pull request #788 from Tkachov/cloud | Eugene Sandulenko | |
ALL: Add Cloud storage support | |||
2016-08-26 | ADL: Add skeleton for hires4 | Walter van Niftrik | |
2016-08-24 | ADL: Set hires #1, #2 and #0 to TESTING | Walter van Niftrik | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-23 | ADL: Add initial support for #0: Mission Asteroid | Walter van Niftrik | |
Based on a patch by fuzzie | |||
2016-08-08 | ADL: Use recently-added kPlatformApple2 | Walter van Niftrik | |
2016-08-08 | ADL: Clarify mono/color game options | Walter van Niftrik | |
2016-06-06 | ADL: Add skeleton for hires6 | Walter van Niftrik | |
2016-06-06 | ADL: Add detection entry for hires0 | Alyssa Milburn | |
2016-06-06 | ADL: Add support for hires1 disk image | Walter van Niftrik | |
2016-06-06 | ADL: Set ADGF_UNSTABLE | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires2 title screen | Walter van Niftrik | |
2016-06-06 | ADL: Add skeleton for Hi-Res #2 | Walter van Niftrik | |
2016-03-09 | ADL: Clarify detection entry | Walter van Niftrik | |
2016-03-09 | ADL: Clean up AdlMetaEngine | Walter van Niftrik | |
2016-03-09 | ADL: Add monochrome and scanline rendering | Walter van Niftrik | |
2016-03-09 | ADL: Add save game meta info support | Walter van Niftrik | |
2016-03-09 | ADL: Add loading from launcher | Walter van Niftrik | |
2016-03-09 | ADL: Rename game type | Walter van Niftrik | |
2016-03-09 | ADL: Initial check-in for ADL engine | Walter van Niftrik | |