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path: root/engines/advancedDetector.h
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2011-06-16ENGINES: Warn user about games marked with ADGF_UNSTABLE flagsTarek Soliman
ADGF_UNSTABLE is always warned about. ADGF_TESTING is only warned about when running configure with --enable-relase. Both warnings are subject to the enable_wip_game_warning config option.
2011-06-14DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointerMax Horn
2011-06-14DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallbackMax Horn
2011-06-14DETECTOR: Treat file based fallback like any other fallback methodMax Horn
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
Also reorder the parameters of composeFileHashMap, placing the "return value" first.
2011-06-14DETECTOR: Change detectGameFilebased return valueMax Horn
2011-06-14DETECTOR: Cleanup, extend doxygen commentsMax Horn
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10DETECTOR: Turn some internal func of AdvancedMetaEngine into methodsMax Horn
The eventual goal here is to make it easier (well, *possible*) for subclasses to modify the detector behavior, e.g. to implement custom fallback detection. One immediate goal could be to move the filebased fallback detector into a subclass.
2011-06-10DETECTOR: Make updateGameDescriptor a method of AdvancedMetaEngineMax Horn
2011-06-10DETECTOR: Add AdvancedMetaEngine constructor which works without ADParamsMax Horn
2011-06-01DETECTOR: Get rid of unused kADFlagDontAugmentPreferredTargetMax Horn
It doesn't seem very useful to keep this around for future uses, either, at least I couldn't think of a convincing argument. If we really need something like this one day again, it is trivial enough to add it back.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-27DETECTOR: Reserve 16 bits for generic ADGameFlagsMax Horn
2010-11-07DETECTOR: Get rid of ADGF_KEEPMATCHMax Horn
Also fix some typos, and minor tweaks svn-id: r54118
2010-08-25AD: Implement AGDF_PIRATED flag.Eugene Sandulenko
svn-id: r52384
2010-08-24COMMON: Constify directoryGlobs variable in ADParams.Johannes Schickel
svn-id: r52335
2010-08-01AdvancedDetector: Introduce new flag GF_ADDENGLISHEugene Sandulenko
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593
2010-08-01AdvancedDetector: Introducing AD_LISTEND, another convenience macroEugene Sandulenko
svn-id: r51590
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-05-10Add support to the MacResManager and AdvancedDetector to take the md5 of a ↵Matthew Hoops
resource fork. This introduces a new flag, ADGF_MACRESFORK, which when set will take the md5 and size from the resource fork instead of the data fork. svn-id: r48997
2010-01-03Introduced new ADGF flag ADGF_USEEXTRAASTITLE.Eugene Sandulenko
Documented ADFlags. svn-id: r46946
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132