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path: root/engines/agi/agi.h
AgeCommit message (Expand)Author
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-15AGI: Fix some code analysis warnings (bug #3087825)Eugene Sandulenko
2010-08-25AGI: Respect mute settingEugene Sandulenko
2010-07-02AGI: Removed the deprecated (and confusing) getGameId() function inside the A...Filippos Karapetis
2010-06-21AGI: Turn some more AGI static functions into AgiEngine methodsMax Horn
2010-06-21AGI: Change a static var to member var AgiEngine::_lastTickTimerMax Horn
2010-06-21AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...Max Horn
2010-06-21AGI: Change AGI commands/opcodes to member methodsMax Horn
2010-06-19AGI: Get rid of GID_SQ0Max Horn
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-18AGI: cleanupMax Horn
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
2010-06-15AGI: Fix bug #2960557.Eugene Sandulenko
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20AGI: Cleanup AgiEngine::agiSprintfMax Horn
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-08-30Implement getDebugger() in AGIJordi Vilalta Prat
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...Travis Howell
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from th...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-08-10Added Autosave support for AGIChristopher Page
2008-07-07Sound settings for AGI are now configurable through the GMMChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...Filippos Karapetis