Age | Commit message (Expand) | Author |
2019-08-25 | AGI: Fix Remaining GCC Compiler Warnings | D G Turner |
2019-08-25 | AGI: Fix GCC Compiler Warnings from memset of Game State Structures | D G Turner |
2019-08-24 | AGI: Fix some GCC Compilation Warnings | D G Turner |
2018-08-18 | AGI: Replace use of strdup with Common::String | Colin Snover |
2017-02-24 | AGI: act on exitAllLogics in testIfCode (fixes bug #9707) | Martin Kiewitz |
2017-02-23 | AGI: Clean up VM opcode handling | Martin Kiewitz |
2017-02-11 | AGI: Hold-key-mode fix | Martin Kiewitz |
2016-10-12 | AGI: Make TIME_DELAY 0 to set the game to 40 fps | Martin Kiewitz |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko |
2016-04-13 | AGI: Move predictivedialog.h out of agi.h | Ori Avtalion |
2016-02-28 | AGI: Set monitor VM var to EGA for Hercules rendering | Martin Kiewitz |
2016-02-27 | AGI: Add support for upscaling and Hercules hires font | Martin Kiewitz |
2016-02-20 | AGI: Add detection for fan games with broken volume bug #7035 | Martin Kiewitz |
2016-02-19 | AGI: Add detection+workaround for endofloop+motion at the same time | Martin Kiewitz |
2016-02-16 | AGI: Change how VM timer vars are handled | Martin Kiewitz |
2016-02-14 | AGI: Changes to vm var seconds heuristic (delay loop detection) | Martin Kiewitz |
2016-02-14 | AGI: Add heuristic to detect delay loops within scripts | Martin Kiewitz |
2016-02-13 | AGI: Adding seconds of current time to saved games | Martin Kiewitz |
2016-02-11 | AGI: Rename nonBlockingText -> artificialDelay | Martin Kiewitz |
2016-02-04 | AGI: Fix Hold-Key-Mode implementation | Martin Kiewitz |
2016-02-04 | AGI: Add Apple IIgs system UI buttons | Martin Kiewitz |
2016-02-03 | AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER | Martin Kiewitz |
2016-02-03 | AGI: Remove unused initialized variable | Martin Kiewitz |
2016-02-03 | AGI: Remove _game.state, not needed anymore | Martin Kiewitz |
2016-02-03 | AGI: Change cycle delay handling, seems to fix GR | Martin Kiewitz |
2016-02-03 | AGI: Cycle event processing changed | Martin Kiewitz |
2016-02-03 | AGI: Implement messageBox() as inner loop | Martin Kiewitz |
2016-02-03 | AGI: Fix regression of have.key changes | Martin Kiewitz |
2016-02-02 | AGI: Remove inputMode, not needed anyore | Martin Kiewitz |
2016-02-02 | AGI: Use inner loop functionality for have.key | Martin Kiewitz |
2016-02-02 | AGI: Fix formatting. | Johannes Schickel |
2016-02-02 | AGI: mouse support for menu | Martin Kiewitz |
2016-02-01 | AGI: change how menus are triggered on Non-PC | Martin Kiewitz |
2016-02-01 | AGI: Pass vm pointer directly to commands | Martin Kiewitz |
2016-02-01 | AGI: Rename _game.lognum to _game.curLogicNr | Martin Kiewitz |
2016-02-01 | AGI: Change _game.exitAllLogics to boolean | Martin Kiewitz |
2016-02-01 | AGI: Remove _game.hasPrompt, no longer needed | Martin Kiewitz |
2016-02-01 | AGI: Remove old clockEnabled boolean | Martin Kiewitz |
2016-02-01 | AGI: implement predictive dialog | Martin Kiewitz |
2016-01-31 | AGI: Fix warning | Willem Jan Palenstijn |
2016-01-31 | AGI: vol system setting gets sent to scripts | Martin Kiewitz |
2016-01-31 | AGI: properly implement volume control + sync | Martin Kiewitz |
2016-01-31 | AGI: remove timer hack, implement in game timer | Martin Kiewitz |
2016-01-31 | AGI: adjust getFlag(), setVar() and getVar() | Martin Kiewitz |
2016-01-31 | AGI: getflag/setflag/etc. cleanup | Martin Kiewitz |
2016-01-31 | AGI: VM Var code cleanup | Martin Kiewitz |
2016-01-31 | AGI: copying between var + ego screen obj fixed | Martin Kiewitz |
2016-01-29 | AGI: new font class created | Martin Kiewitz |
2016-01-29 | AGI: use Common::RenderMode instead of its own | Martin Kiewitz |
2016-01-29 | AGI: graphics rewrite + cleanup | Martin Kiewitz |