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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.h
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Author
2017-02-24
AGI: act on exitAllLogics in testIfCode (fixes bug #9707)
Martin Kiewitz
2017-02-23
AGI: Clean up VM opcode handling
Martin Kiewitz
2017-02-11
AGI: Hold-key-mode fix
Martin Kiewitz
2016-10-12
AGI: Make TIME_DELAY 0 to set the game to 40 fps
Martin Kiewitz
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-04-13
AGI: Move predictivedialog.h out of agi.h
Ori Avtalion
2016-02-28
AGI: Set monitor VM var to EGA for Hercules rendering
Martin Kiewitz
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-20
AGI: Add detection for fan games with broken volume bug #7035
Martin Kiewitz
2016-02-19
AGI: Add detection+workaround for endofloop+motion at the same time
Martin Kiewitz
2016-02-16
AGI: Change how VM timer vars are handled
Martin Kiewitz
2016-02-14
AGI: Changes to vm var seconds heuristic (delay loop detection)
Martin Kiewitz
2016-02-14
AGI: Add heuristic to detect delay loops within scripts
Martin Kiewitz
2016-02-13
AGI: Adding seconds of current time to saved games
Martin Kiewitz
2016-02-11
AGI: Rename nonBlockingText -> artificialDelay
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Add Apple IIgs system UI buttons
Martin Kiewitz
2016-02-03
AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER
Martin Kiewitz
2016-02-03
AGI: Remove unused initialized variable
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Change cycle delay handling, seems to fix GR
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-03
AGI: Fix regression of have.key changes
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: Use inner loop functionality for have.key
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
2016-02-01
AGI: Pass vm pointer directly to commands
Martin Kiewitz
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Change _game.exitAllLogics to boolean
Martin Kiewitz
2016-02-01
AGI: Remove _game.hasPrompt, no longer needed
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-02-01
AGI: implement predictive dialog
Martin Kiewitz
2016-01-31
AGI: Fix warning
Willem Jan Palenstijn
2016-01-31
AGI: vol system setting gets sent to scripts
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: adjust getFlag(), setVar() and getVar()
Martin Kiewitz
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
2016-01-31
AGI: copying between var + ego screen obj fixed
Martin Kiewitz
2016-01-29
AGI: new font class created
Martin Kiewitz
2016-01-29
AGI: use Common::RenderMode instead of its own
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2015-05-19
AGI: implement original sierra font, fix bug #6405
Martin Kiewitz
2015-05-15
AGI: implement engine option to disable mouse
Martin Kiewitz
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-11
AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"
Filippos Karapetis
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