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path: root/engines/agi/agi.h
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2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-20AGI: Cleanup AgiEngine::agiSprintfMax Horn
svn-id: r45267
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
svn-id: r45259
2009-08-30Implement getDebugger() in AGIJordi Vilalta Prat
svn-id: r43840
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵Eugene Sandulenko
F3 hotkey dosent work", removed number of hacks svn-id: r41259
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
svn-id: r41258
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
svn-id: r41255
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
svn-id: r41252
2009-06-06CleanupEugene Sandulenko
svn-id: r41251
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
svn-id: r41250
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
svn-id: r41249
2009-06-06Stop abusing game flag.Eugene Sandulenko
svn-id: r41247
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
svn-id: r41245
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
svn-id: r41244
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
svn-id: r41243
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
svn-id: r41241
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
svn-id: r41240
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
Save/load via GMM is not allowed in certain situations now. svn-id: r40773
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵Travis Howell
the older platform value of 20. svn-id: r38341
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
svn-id: r35767
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-08-10Added Autosave support for AGIChristopher Page
svn-id: r33772
2008-07-07Sound settings for AGI are now configurable through the GMMChristopher Page
svn-id: r32936
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵Christopher Page
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770
2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵Filippos Karapetis
on restart" svn-id: r31776
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-23Define and use enumerations for AGI Mouse protocol 1.0's button states.Kari Salminen
svn-id: r30620
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵Kari Salminen
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602
2008-01-17Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI ↵Kari Salminen
2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30533
2008-01-16Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using ↵Kari Salminen
Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30516
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵Kari Salminen
position and position.v use coordinate clipping for Space Trek. svn-id: r30190
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵Kari Salminen
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵Kari Salminen
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153
2007-12-20get rid of unused globalsMax Horn
svn-id: r29916
2007-11-23cleanupMax Horn
svn-id: r29617
2007-11-22Change the AGI image stack to use Common::StackMax Horn
svn-id: r29608
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
svn-id: r29346