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path: root/engines/agi/agi.h
AgeCommit message (Expand)Author
2017-02-24AGI: act on exitAllLogics in testIfCode (fixes bug #9707)Martin Kiewitz
2017-02-23AGI: Clean up VM opcode handlingMartin Kiewitz
2017-02-11AGI: Hold-key-mode fixMartin Kiewitz
2016-10-12AGI: Make TIME_DELAY 0 to set the game to 40 fpsMartin Kiewitz
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-04-13AGI: Move predictivedialog.h out of agi.hOri Avtalion
2016-02-28AGI: Set monitor VM var to EGA for Hercules renderingMartin Kiewitz
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz
2016-02-19AGI: Add detection+workaround for endofloop+motion at the same timeMartin Kiewitz
2016-02-16AGI: Change how VM timer vars are handledMartin Kiewitz
2016-02-14AGI: Changes to vm var seconds heuristic (delay loop detection)Martin Kiewitz
2016-02-14AGI: Add heuristic to detect delay loops within scriptsMartin Kiewitz
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
2016-02-03AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMERMartin Kiewitz
2016-02-03AGI: Remove unused initialized variableMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Change cycle delay handling, seems to fix GRMartin Kiewitz
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
2016-02-03AGI: Implement messageBox() as inner loopMartin Kiewitz
2016-02-03AGI: Fix regression of have.key changesMartin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: Use inner loop functionality for have.keyMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-02AGI: mouse support for menuMartin Kiewitz
2016-02-01AGI: change how menus are triggered on Non-PCMartin Kiewitz
2016-02-01AGI: Pass vm pointer directly to commandsMartin Kiewitz
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Change _game.exitAllLogics to booleanMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-02-01AGI: implement predictive dialogMartin Kiewitz
2016-01-31AGI: Fix warningWillem Jan Palenstijn
2016-01-31AGI: vol system setting gets sent to scriptsMartin Kiewitz
2016-01-31AGI: properly implement volume control + syncMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: adjust getFlag(), setVar() and getVar()Martin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz
2016-01-31AGI: copying between var + ego screen obj fixedMartin Kiewitz
2016-01-29AGI: new font class createdMartin Kiewitz
2016-01-29AGI: use Common::RenderMode instead of its ownMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2015-05-19AGI: implement original sierra font, fix bug #6405Martin Kiewitz
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-11AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"Filippos Karapetis