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path: root/engines/agi/cycle.cpp
AgeCommit message (Expand)Author
2016-02-13AGI: Apple IIgs time delay override SQ2 data addedMartin Kiewitz
2016-02-13AGI: Add time delay overwrite for AppleIIgsMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-09AGI: Only set VAR_KEY,when no controller/directionMartin Kiewitz
2016-02-07AGI: Do not set TIME_DELAY at all on restartMartin Kiewitz
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
2016-02-03AGI: Increase time delay for Apple IIgsMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Change cycle delay handling, seems to fix GRMartin Kiewitz
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
2016-02-03AGI: Make inner loop handlers consistentMartin Kiewitz
2016-02-03AGI: Implement messageBox() as inner loopMartin Kiewitz
2016-02-03AGI: Fix regression of have.key changesMartin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: Use inner loop functionality for have.keyMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-02AGI: mouse support for menuMartin Kiewitz
2016-02-01AGI: change how menus are triggered on Non-PCMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-02-01AGI: implement predictive dialogMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: adjust getFlag(), setVar() and getVar()Martin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz
2016-01-31AGI: copying between var + ego screen obj fixedMartin Kiewitz
2016-01-30AGI: Ego motion type change on newroom only agi3Martin Kiewitz
2016-01-29AGI: use Common::RenderMode instead of its ownMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-11AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"Filippos Karapetis
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
2011-12-10AGI: Replace usage of 'goto'.D G Turner
2011-11-03AGI: Commented out if statements that always evaluate to trueFilippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...Filippos Karapetis
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-10-26AGI: Replace report() macro by debug() / warning()Max Horn
2010-08-25AGI: Fix bug #3034370Eugene Sandulenko
2010-08-25AGI: Reset controllers on game restartEugene Sandulenko
2010-07-16Use "true" instead of "1" in if statements to make clang a bit more happier w...Johannes Schickel
2010-06-20Don't go into "menu input mode" unless the game currently allows the menus toTorbjörn Andersson
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
2010-06-15AGI: Implement FR #1881179.Eugene Sandulenko
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-08-18Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...Kari Salminen