Age | Commit message (Expand) | Author |
2016-02-28 | AGI: Set monitor VM var to EGA for Hercules rendering | Martin Kiewitz |
2016-02-20 | AGI: Add detection for fan games with broken volume bug #7035 | Martin Kiewitz |
2016-02-20 | AGI: Added comments about Black Cauldron+KQ2, removed warning | Martin Kiewitz |
2016-02-18 | AGI: Apple IIgs time delay override KQ4 completed | Martin Kiewitz |
2016-02-14 | AGI: Add heuristic to detect delay loops within scripts | Martin Kiewitz |
2016-02-13 | AGI: Apple IIgs time delay override SQ2 data added | Martin Kiewitz |
2016-02-13 | AGI: Add time delay overwrite for AppleIIgs | Martin Kiewitz |
2016-02-11 | AGI: Rename nonBlockingText -> artificialDelay | Martin Kiewitz |
2016-02-09 | AGI: Only set VAR_KEY,when no controller/direction | Martin Kiewitz |
2016-02-07 | AGI: Do not set TIME_DELAY at all on restart | Martin Kiewitz |
2016-02-04 | AGI: Add Apple IIgs system UI buttons | Martin Kiewitz |
2016-02-03 | AGI: Increase time delay for Apple IIgs | Martin Kiewitz |
2016-02-03 | AGI: Remove _game.state, not needed anymore | Martin Kiewitz |
2016-02-03 | AGI: Change cycle delay handling, seems to fix GR | Martin Kiewitz |
2016-02-03 | AGI: Cycle event processing changed | Martin Kiewitz |
2016-02-03 | AGI: Make inner loop handlers consistent | Martin Kiewitz |
2016-02-03 | AGI: Implement messageBox() as inner loop | Martin Kiewitz |
2016-02-03 | AGI: Fix regression of have.key changes | Martin Kiewitz |
2016-02-02 | AGI: Remove inputMode, not needed anyore | Martin Kiewitz |
2016-02-02 | AGI: Use inner loop functionality for have.key | Martin Kiewitz |
2016-02-02 | AGI: Fix formatting. | Johannes Schickel |
2016-02-02 | AGI: mouse support for menu | Martin Kiewitz |
2016-02-01 | AGI: change how menus are triggered on Non-PC | Martin Kiewitz |
2016-02-01 | AGI: Remove _game.hasPrompt, no longer needed | Martin Kiewitz |
2016-02-01 | AGI: Remove old clockEnabled boolean | Martin Kiewitz |
2016-02-01 | AGI: implement predictive dialog | Martin Kiewitz |
2016-01-31 | AGI: remove timer hack, implement in game timer | Martin Kiewitz |
2016-01-31 | AGI: adjust getFlag(), setVar() and getVar() | Martin Kiewitz |
2016-01-31 | AGI: getflag/setflag/etc. cleanup | Martin Kiewitz |
2016-01-31 | AGI: VM Var code cleanup | Martin Kiewitz |
2016-01-31 | AGI: copying between var + ego screen obj fixed | Martin Kiewitz |
2016-01-30 | AGI: Ego motion type change on newroom only agi3 | Martin Kiewitz |
2016-01-29 | AGI: use Common::RenderMode instead of its own | Martin Kiewitz |
2016-01-29 | AGI: graphics rewrite + cleanup | Martin Kiewitz |
2015-12-05 | AGI: stub for AGI1 newRoom() | Eugene Sandulenko |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops |
2011-12-10 | AGI: Replace usage of 'goto'. | D G Turner |
2011-11-03 | AGI: Commented out if statements that always evaluate to true | Filippos Karapetis |
2011-09-26 | AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart" | Filippos Karapetis |
2011-09-25 | AGI: Switched to Common::String in the save/load code | Filippos Karapetis |
2011-09-25 | AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer... | Filippos Karapetis |
2011-08-14 | AGI: Renamed some #defines to our code conventions and moved them to enums | Eugene Sandulenko |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn |
2010-08-25 | AGI: Fix bug #3034370 | Eugene Sandulenko |
2010-08-25 | AGI: Reset controllers on game restart | Eugene Sandulenko |
2010-07-16 | Use "true" instead of "1" in if statements to make clang a bit more happier w... | Johannes Schickel |
2010-06-20 | Don't go into "menu input mode" unless the game currently allows the menus to | Torbjörn Andersson |