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path: root/engines/agi/detection.cpp
AgeCommit message (Expand)Author
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2007-12-09cleanupMax Horn
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-24allow Winnie Apple II to start up, however room images are slightly distorted...Matthew Hoops
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-23allow Winnie C64 to start, although there are problems with the images (proba...Matthew Hoops
2007-09-22Switch Troll's Tale to booter imageEugene Sandulenko
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-09-18WIP for Troll's TaleEugene Sandulenko
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
2007-09-01Fix fallback detectorEugene Sandulenko
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-11Cleaned up commentsFilippos Karapetis
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like wi...Filippos Karapetis
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
2007-06-14Patch #1735773: "WAG file parsing patch to AGI's fallback detector".Eugene Sandulenko
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
2007-06-06oops. MAX -> MIN to prevent memory overwrite.Eugene Sandulenko
2007-06-06Fix potential memory overwriteEugene Sandulenko
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...David Corrales
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-27Removing debug leftoversEugene Sandulenko
2007-05-26typo (interpretator => interpreter)Matthew Hoops
2007-05-26Add fallback detector to AGI engine.Eugene Sandulenko
2007-05-12Make new Schiller previews names more consistent.Eugene Sandulenko
2007-05-12Added MD5 from bug report "#1717129 - Schiller Preview No.2"Filippos Karapetis
2007-05-10Fixed warnings, cleanupMax Horn
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ...Filippos Karapetis
2007-05-04AGI: Changed a nasty workaround regarding views to only apply to a specific v...Filippos Karapetis
2007-04-29Handle the escape key properly in KQ4. Fixes bug #1660158Filippos Karapetis
2007-04-24Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority lineFilippos Karapetis
2007-04-21Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"Eugene Sandulenko
2007-04-21Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'Eugene Sandulenko
2007-03-18adding GF_AGIPAL to those games which have that feature (the ones with pal.10...Matthew Hoops
2007-02-23Put back DDP entries, but #if 0 them for future reference and preventEugene Sandulenko
2007-02-19AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine 2.01...Stuart George
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13Fixed compilationMax Horn
2007-02-13added GF_AGIMOUSE for all fangames who seem to use itJoachim Eberhard
2007-02-13Add FNAMADE_LF() macroEugene Sandulenko