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path: root/engines/agi/detection.cpp
AgeCommit message (Expand)Author
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...Filippos Karapetis
2008-04-20Add another verions of fanmade game Kings Quest 2 1/4 mentioned inEugene Sandulenko
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kAD...Max Horn
2008-04-01Add detection entry for Serguei's Destiny II Demo v1.3.1 (March 22nd 2008).Kari Salminen
2008-03-15Got rid of EncapsulatedADGameDescMax Horn
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn
2008-02-13Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its p...Kari Salminen
2008-02-12Tiny fix to autodetected game's naming (Removes an extra space).Kari Salminen
2008-02-12Added better AGIPAL autodetect to the AGI's fallback detector (Now checks fil...Kari Salminen
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-02Moved AdvancedMetaEngine to namespace CommonMax Horn
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin A...Max Horn
2008-01-29Combined two cases that did the exact same thing (In a switch-clause).Kari Salminen
2008-01-24Added detection for fanmade AGI game Enclosure v1.03.Kari Salminen
2008-01-07Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).Kari Salminen
2008-01-03Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2007-12-09cleanupMax Horn
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-24allow Winnie Apple II to start up, however room images are slightly distorted...Matthew Hoops
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-23allow Winnie C64 to start, although there are problems with the images (proba...Matthew Hoops
2007-09-22Switch Troll's Tale to booter imageEugene Sandulenko
2007-09-22allow Winnie Amiga to show the introMatthew Hoops
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-09-18WIP for Troll's TaleEugene Sandulenko
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
2007-09-01Fix fallback detectorEugene Sandulenko
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-11Cleaned up commentsFilippos Karapetis
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like wi...Filippos Karapetis
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
2007-06-14Patch #1735773: "WAG file parsing patch to AGI's fallback detector".Eugene Sandulenko
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
2007-06-06oops. MAX -> MIN to prevent memory overwrite.Eugene Sandulenko
2007-06-06Fix potential memory overwriteEugene Sandulenko
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...David Corrales