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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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detection.cpp
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Author
2014-12-07
AGI: Set the correct palette to use for each Amiga game
Filippos Karapetis
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-11
AGI: Remove obsolete TODO
Filippos Karapetis
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2012-08-15
AGI: Replace detector printf usage with logMessage.
Alyssa Milburn
2012-03-27
AGI: Add played time information to saved games
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-09-25
AGI: Add some comments regarding save slot 0, and use the default SaveStateDe...
Filippos Karapetis
2011-09-25
AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot 0...
Filippos Karapetis
2011-08-15
AGI: Make Troll inherit from PreAgiEngine
Matthew Hoops
2011-08-15
AGI: Make Mickey inherit from PreAgiEngine
Matthew Hoops
2011-08-15
AGI: Make Winnie inherit from PreAgiEngine
Matthew Hoops
2011-08-13
AGI: Switched booters detection to AD
Eugene Sandulenko
2011-08-13
AGI: Add loader and detection for Black Cauldron booter
Jussi Pitkanen
2011-08-13
AGI: Cleanup
Jussi Pitkanen
2011-08-13
AGI: Do not try to pass filenames of disk images from the detector to engine
Jussi Pitkanen
2011-08-13
AGI: Detect the bootable floppy version of Donald Duck's Playground
Jussi Pitkanen
2011-08-07
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Christoph Mallon
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-14
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Max Horn
2011-06-14
DETECTOR: Merge ADParams into AdvancedMetaEngine
Max Horn
2011-06-10
AGI: Switch to alternate AdvancedMetaEngine, avoid ADParams
Max Horn
2011-06-10
ENGINES: Change incorrect use of 'target' to 'gameid'
Max Horn
2011-05-16
ENGINES: Unify engine names
Thierry Crozat
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-06-15
AdvancedDetector: Add new parameter directoryGlobs.
Eugene Sandulenko
2010-06-15
AGI: enable MIDI in options since now there are ways to play it.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2862508.
Eugene Sandulenko
2010-06-15
Split out detection tables for AGI engine
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-05-13
Fix bug #2880229: KQ4 AGI not recognized
Eugene Sandulenko
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-01-03
Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them
Eugene Sandulenko
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-12-21
md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"
Eugene Sandulenko
2009-12-21
Sorted game entries
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-08-15
Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
Kari Salminen
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-06-11
Added set of CoCo3 AGI games
Eugene Sandulenko
2009-06-07
AGI: Fixed typo in game name ;)
Max Horn
2009-06-06
Added CoCo3 version of SQ1
Eugene Sandulenko
2009-06-06
Added couple of newly discovered fanmade AGI games.
Eugene Sandulenko
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