Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-03-25 | GUI: Move predictive dialog to common gui | Oleksiy Kurochko | |
2011-09-26 | AGI: Marked 4070342 as a workaround | Filippos Karapetis | |
2011-09-26 | AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper" | Filippos Karapetis | |
2011-09-26 | AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart" | Filippos Karapetis | |
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting. | |||
2011-08-14 | AGI: Renamed some #defines to our code conventions and moved them to enums | Eugene Sandulenko | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-24 | AGI: Fix bug #3087825: AGI: Code analysis warnings | Eugene Sandulenko | |
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn | |
This makes AGI quite a bit less noisy by default. svn-id: r53868 | |||
2010-06-15 | Fix spelling, cleanup | Max Horn | |
svn-id: r49843 | |||
2010-06-15 | AGI: Fix bug #2825273. | Eugene Sandulenko | |
Bug #2825273: "AGI: KQ4: Dwarf sequence". Always allow ESC to work in KQ4. svn-id: r49746 | |||
2010-06-15 | AGI: Fix bug #1875842. | Eugene Sandulenko | |
Bug #1875842: "AGI: Character loses final walking position". Do not reset ADJ_EGO_XY if non-directional keys were pressed. svn-id: r49744 | |||
2010-06-15 | AGI: add more status-related debug output. | Eugene Sandulenko | |
svn-id: r49731 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | AGI: Make scancodeTable const | Max Horn | |
svn-id: r45261 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 | |||
2009-07-22 | Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1" | Eugene Sandulenko | |
svn-id: r42659 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-05-19 | Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches" | Eugene Sandulenko | |
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733 | |||
2009-05-11 | Fix bug #1946262: "LSL1: Age Verification answer input not working" | Eugene Sandulenko | |
svn-id: r40468 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-27 | typo | Willem Jan Palenstijn | |
svn-id: r36109 | |||
2009-01-06 | Added a few more shouldQuit() checks. It's now possible to quit while, for | Torbjörn Andersson | |
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761 | |||
2008-04-29 | Update AGI timers while waiting for a key to be pressed (e.g. when showing ↵ | Filippos Karapetis | |
blocking text windows). Fixes bugs #1935909 and #1943872 svn-id: r31777 | |||
2008-04-10 | Initial attempt at handling non-default AGI game input prompt | Filippos Karapetis | |
svn-id: r31477 | |||
2008-04-10 | Allow the predictive dialog to be shown when ego cannot be moved (i.e. when ↵ | Filippos Karapetis | |
_game.playerControl is 0), since in those cases it is possible to enter text in the input area. Should fix bugs #1935844 - "PQ1: Predictive Text does not load" and #1936374 - "LSL1: No predictive input at age verification page" svn-id: r31462 | |||
2008-01-10 | Remove disabling of moving using mouse in mines in Amiga's Gold Rush ↵ | Kari Salminen | |
introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given). svn-id: r30377 | |||
2008-01-10 | Disable moving using mouse in mines (Rooms 147-162) and ↵ | Kari Salminen | |
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵ | Filippos Karapetis | |
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-09 | Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)" | Filippos Karapetis | |
svn-id: r27989 | |||
2007-07-02 | Adding hooks for word completion interface on DS port | Neil Millstone | |
svn-id: r27871 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-06 | Added a game ID field for all Sierra AGI games. Removed many types which are ↵ | Filippos Karapetis | |
now obsolete from the game features field svn-id: r26764 | |||
2007-05-04 | AGI: Changed a nasty workaround regarding views to only apply to a specific ↵ | Filippos Karapetis | |
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743 | |||
2007-04-23 | Patch #1705392: "Fix regression with patch #1704914" | Eugene Sandulenko | |
svn-id: r26573 | |||
2007-04-21 | Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions" | Eugene Sandulenko | |
svn-id: r26562 | |||
2007-04-21 | Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"' | Eugene Sandulenko | |
svn-id: r26561 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-01-16 | Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. | David Symonds | |
svn-id: r25103 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 |