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path: root/engines/agi/menu.cpp
AgeCommit message (Expand)Author
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-09AGI: Cut menu in case menu names are too longMartin Kiewitz
2016-02-04AGI: More accurate menu mouse supportMartin Kiewitz
2016-02-03AGI: Cycle event processing changedMartin Kiewitz
2016-02-03AGI: Make inner loop handlers consistentMartin Kiewitz
2016-02-02AGI: Don't pause in game timer while in menusMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-02AGI: Add WORKAROUND comment to "render after menu"Martin Kiewitz
2016-02-02AGI: Render after menu, when playarea starts at 0Martin Kiewitz
2016-02-02AGI: mouse support for menuMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2011-12-10AGI: Replace usage of 'goto'.D G Turner
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-08-18Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...Kari Salminen
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-11Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate eve...Filippos Karapetis
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they af...David Symonds
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
2007-01-06Menus should wrap around at top and bottom.David Symonds
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-05-31Fixed many const related warningsMax Horn
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
2006-05-24include mouse support alwaysPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski