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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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menu.cpp
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Author
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-09
AGI: Cut menu in case menu names are too long
Martin Kiewitz
2016-02-04
AGI: More accurate menu mouse support
Martin Kiewitz
2016-02-03
AGI: Cycle event processing changed
Martin Kiewitz
2016-02-03
AGI: Make inner loop handlers consistent
Martin Kiewitz
2016-02-02
AGI: Don't pause in game timer while in menus
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-02
AGI: Add WORKAROUND comment to "render after menu"
Martin Kiewitz
2016-02-02
AGI: Render after menu, when playarea starts at 0
Martin Kiewitz
2016-02-02
AGI: mouse support for menu
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2011-12-10
AGI: Replace usage of 'goto'.
D G Turner
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-14
ALL: colour -> color
Max Horn
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-08-18
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anythin...
Kari Salminen
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-02-11
Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"
Filippos Karapetis
2007-10-31
Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
Filippos Karapetis
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-15
Enabled menus in some old AGI games (released in 1986) which did not have men...
Filippos Karapetis
2007-07-11
Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate eve...
Filippos Karapetis
2007-07-09
Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
Filippos Karapetis
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-07
Fix interpretation of enable.item() and disable.item() AGI functions; they af...
David Symonds
2007-01-06
Extended text rendering code to allow "checkerboarding", and switch menu code
David Symonds
2007-01-06
Menus should wrap around at top and bottom.
David Symonds
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-31
Fixed many const related warnings
Max Horn
2006-05-29
objectify AGI menu.h/cpp
Willem Jan Palenstijn
2006-05-26
replace agi/list.h by Common::List; cleanup
Willem Jan Palenstijn
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski