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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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op_cmd.cpp
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Author
2011-12-12
AGI: Add FIXME to cmdCallV1
Max Horn
2011-11-03
AGI: Commented out if statements that always evaluate to true
Filippos Karapetis
2011-09-26
AGI: Fixed several incorrect substitutions of "game" with "_game"
Filippos Karapetis
2011-09-26
AGI: Rewrote cmdVersion() to use Common::String
Filippos Karapetis
2011-09-26
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
Filippos Karapetis
2011-09-26
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
Filippos Karapetis
2011-09-25
AGI: Fixed typo in restart dialog
Filippos Karapetis
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x2c
Eugene Sandulenko
2011-08-13
AGI: Checked V1 instructions till 0x20
Eugene Sandulenko
2011-08-13
AGI: Further work on v1 opcode difference
Eugene Sandulenko
2011-08-13
AGI: Updates to V1 instruction table, plus an outcommented experiment
Jussi Pitkanen
2011-08-13
AGI: Fix warning messages about undefined opcodes
Jussi Pitkanen
2011-08-13
AGI: Rename cmd_what_ever to cmdWhatEver
Jussi Pitkanen
2011-08-13
AGI: Implement V1 SAID test commands
Jussi Pitkanen
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-08-13
AGI: Use a jump table for test commands instead of switch/case
Jussi Pitkanen
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2010-10-26
AGI: Replace report() macro by debug() / warning()
Max Horn
2010-09-26
AGI: Fix bug in cmd_cancel_line()
Torbjörn Andersson
2010-07-26
AGI: Fix spelling and formatting
Eugene Sandulenko
2010-07-16
Use "true" instead of "1" in if statements to make clang a bit more happier w...
Johannes Schickel
2010-06-21
AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...
Max Horn
2010-06-21
AGI: Change AGI commands/opcodes to member methods
Max Horn
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-15
AGI: Implemented immediate update for most of gfx to match original.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #1945716.
Eugene Sandulenko
2010-06-15
AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
Eugene Sandulenko
2010-06-15
AGI: improve script-related debug output.
Eugene Sandulenko
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-10-19
AGI: Remove some global vars
Max Horn
2009-08-16
Fix bug #2838551: "PSP: AGI games are unbearably slow"
Eugene Sandulenko
2009-07-14
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...
Kari Salminen
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-06
Add guard check to set.key opcode.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hide.mouse and show.mouse opcodes
Eugene Sandulenko
2009-06-06
Implement allow.menu opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement cancel.line. Consider obj.status.f implemented
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
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