aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/op_cmd.cpp
AgeCommit message (Expand)Author
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Agi works with the new GMM implementationChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...Filippos Karapetis
2008-04-11Show current text prompt when the accept_input opcode is called. This, togeth...Filippos Karapetis
2008-04-10Initial attempt at handling non-default AGI game input promptFilippos Karapetis
2008-04-09Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "A...Filippos Karapetis
2008-04-08Added a sanity check for original game script bugs in Agent06. Fixes bugs #19...Filippos Karapetis
2008-01-25Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ad...Kari Salminen
2008-01-22Fixed typo in comment.Kari Salminen
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...Kari Salminen
2008-01-14Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i...Kari Salminen
2008-01-10Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...Kari Salminen
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ...Kari Salminen
2008-01-05Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal...Kari Salminen
2008-01-04Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...Kari Salminen
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-07Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding rogerFilippos Karapetis
2007-05-07Fixed some commentsFilippos Karapetis
2007-05-06Changed a workaround made for Space Trek to apply to all AGI fanmade games. T...Filippos Karapetis
2007-05-06Added a game ID field for all Sierra AGI games. Removed many types which are ...Filippos Karapetis
2007-05-05Fix bug #1712585Filippos Karapetis
2007-04-28Changed abs() to ABS()Torbjörn Andersson
2007-04-26Make AGIPAL support more robustEugene Sandulenko
2007-04-22Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"Eugene Sandulenko
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
2007-03-18updating shake.screen warning/comment to reflect that AGIPAL uses it, and not...Matthew Hoops
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
2007-02-03Fixing various doxygen warningsMax Horn
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-12Fixed version number printing in alt-d dialogue boxStuart George
2007-01-12Slighty modified patch #1631229: "Revamp of AGI savegame system"Eugene Sandulenko
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn