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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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op_cmd.cpp
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Author
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-07
Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
Eugene Sandulenko
2009-01-06
Added a few more shouldQuit() checks. It's now possible to quit while, for
Torbjörn Andersson
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-07-10
Removed unnecessary #inlcudes
Christopher Page
2008-07-09
Reimplemented pushEvent() and artificialEventQueue to work with Events instea...
Christopher Page
2008-07-07
Agi works with the new GMM implementation
Christopher Page
2008-06-24
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...
Christopher Page
2008-04-29
Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...
Filippos Karapetis
2008-04-11
Show current text prompt when the accept_input opcode is called. This, togeth...
Filippos Karapetis
2008-04-10
Initial attempt at handling non-default AGI game input prompt
Filippos Karapetis
2008-04-09
Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "A...
Filippos Karapetis
2008-04-08
Added a sanity check for original game script bugs in Agent06. Fixes bugs #19...
Filippos Karapetis
2008-01-25
Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ad...
Kari Salminen
2008-01-22
Fixed typo in comment.
Kari Salminen
2008-01-21
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...
Kari Salminen
2008-01-14
Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i...
Kari Salminen
2008-01-10
Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'...
Kari Salminen
2008-01-07
Add partial implementation of obj.status.v-command (Based on observations of ...
Kari Salminen
2008-01-05
Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal...
Kari Salminen
2008-01-04
Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2007-09-23
Add support for Russian versions of AGI games
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-18
Code formatting fixes
Max Horn
2007-06-25
Add workaround for Gold Rush intro skipping bug #1737343.
Kari Salminen
2007-06-20
Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-07
Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
Filippos Karapetis
2007-05-07
Fixed some comments
Filippos Karapetis
2007-05-06
Changed a workaround made for Space Trek to apply to all AGI fanmade games. T...
Filippos Karapetis
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-05-05
Fix bug #1712585
Filippos Karapetis
2007-04-28
Changed abs() to ABS()
Torbjörn Andersson
2007-04-26
Make AGIPAL support more robust
Eugene Sandulenko
2007-04-22
Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"
Eugene Sandulenko
2007-03-22
- adding support for saving AGIPAL games
Matthew Hoops
2007-03-21
adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
Matthew Hoops
2007-03-18
updating shake.screen warning/comment to reflect that AGIPAL uses it, and not...
Matthew Hoops
2007-02-13
Get rid of _opt. Cleanup.
Eugene Sandulenko
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-12
Fixed version number printing in alt-d dialogue box
Stuart George
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-29
objectify AGI menu.h/cpp
Willem Jan Palenstijn
2006-05-25
- Fix typo in debug level Scripts.
Eugene Sandulenko
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