Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-31 | AGI: remove timer hack, implement in game timer | Martin Kiewitz | |
in game timer is now updated, when scripts read in game timer VM variables and during main loop. ScummVM total play time feature is used for it. Game cycle syncing is done at the same time. | |||
2016-01-29 | AGI: new font class created | Martin Kiewitz | |
moved font stuff into GfxFont class removed Mickey Mouse font data (is loaded from mickey.exe) | |||
2016-01-29 | AGI: graphics rewrite + cleanup | Martin Kiewitz | |
- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support | |||
2015-05-19 | AGI: implement original sierra font, fix bug #6405 | Martin Kiewitz | |
custom font is still used for fanmade games i cannot test preAGI games, because I don't own those. | |||
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-09-26 | AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode" | Filippos Karapetis | |
2011-09-26 | AGI: doUpdate() already calls updateScreen() | Filippos Karapetis | |
2011-08-15 | AGI: Cleanup PreAGI console code | Matthew Hoops | |
2011-08-15 | AGI: Reorganize the PreAGI code a bit | Matthew Hoops | |
2011-08-15 | AGI: Make Troll inherit from PreAgiEngine | Matthew Hoops | |
2011-08-15 | AGI: Make Mickey inherit from PreAgiEngine | Matthew Hoops | |
2011-08-15 | AGI: Make Winnie inherit from PreAgiEngine | Matthew Hoops | |
2011-08-14 | AGI: Enable sound support for Winnie DOS | Matthew Hoops | |
2011-05-17 | AGI: Unify RandomSource instantiation | Max Horn | |
This fixes a leak in PreAGI games (which never deleted their RandomSource), ensures that PreAGI's RandomSource has a name (and hence is registered with the event recorder) and even slightly simplifies the AgiEngine destructor. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-19 | PREAGI: Cleanup volume levels initialization | dhewg | |
2011-03-05 | AGI: Kill the timer based counter | dhewg | |
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-06-21 | Patch #1956501: "GUI/LAUNCHER: Midi device selection" | Max Horn | |
svn-id: r50128 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn | |
svn-id: r48637 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-01-08 | Switch Mixer::playInputStream to use DisposeAfterUse::Flag | Max Horn | |
svn-id: r47182 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-03-08 | some cleanup | Max Horn | |
svn-id: r39241 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-08 | PreAGI works with the new GMM implementation | Christopher Page | |
svn-id: r32956 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 | |||
2008-01-13 | Indentation | Kari Salminen | |
svn-id: r30478 | |||
2007-12-20 | get rid of unused globals | Max Horn | |
svn-id: r29916 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-11-19 | _speakerStream should be public. Also, when preAGI engine closes, the ↵ | Filippos Karapetis | |
speaker handle is freed svn-id: r29573 | |||
2007-11-19 | Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong | Eugene Sandulenko | |
svn-id: r29569 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-11 | remove the rest of the PreAGI loader | Matthew Hoops | |
svn-id: r28895 | |||
2007-09-11 | PreAGI does not need an AGI resource loader, as it only needs to load ↵ | Matthew Hoops | |
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893 | |||
2007-09-06 | Winnie now enters the main loop and allows for movement (via the menu) | Matthew Hoops | |
svn-id: r28867 | |||
2007-09-06 | WIP Winnie the Pooh code (PreAGI). Shows only the intro currently | Matthew Hoops | |
svn-id: r28865 | |||
2007-09-03 | Some updates to preagi's sound system and code cleanup | Filippos Karapetis | |
svn-id: r28844 | |||
2007-09-03 | Some updates to Mickey's sound system and code cleanup | Filippos Karapetis | |
svn-id: r28840 |