Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-10 | Support target names of any length. | Johannes Schickel | |
svn-id: r40438 | |||
2009-05-10 | Make static buffer larger. | Willem Jan Palenstijn | |
This fixes crashes with AGI target names like goldrush-amiga. svn-id: r40437 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-27 | remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059) | Willem Jan Palenstijn | |
svn-id: r36110 | |||
2009-01-07 | Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games" | Eugene Sandulenko | |
svn-id: r35771 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-19 | Allow quitting/returning to launcher while in the save/load dialog. I don't | Torbjörn Andersson | |
know if there are other such spots that need to be fixed as well. svn-id: r35442 | |||
2008-12-19 | Clicking in the scrollbar always caused the save/load list to scroll down a ↵ | Torbjörn Andersson | |
page. Now it can scroll up a page again. svn-id: r35441 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-08-10 | Added Autosave support for AGI | Christopher Page | |
svn-id: r33772 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵ | Kari Salminen | |
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136 | |||
2007-11-22 | Change the AGI image stack to use Common::Stack | Max Horn | |
svn-id: r29608 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Fixed various warnings | Max Horn | |
svn-id: r28879 | |||
2007-08-04 | Tell the user if saving a game fails. (I haven't tested the saveGameSimple() | Torbjörn Andersson | |
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 | |||
2007-07-10 | Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode. | Kari Salminen | |
svn-id: r28015 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-06 | Only redraw the save/load dialog when something in it has changed. | Torbjörn Andersson | |
svn-id: r27942 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-22 | Fix for loading savegames from the command line. | Eugene Sandulenko | |
svn-id: r26567 | |||
2007-03-30 | Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines | Max Horn | |
svn-id: r26330 |