Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-19 | ALL: Push down deps on stream.h from .h to .cpp files | Max Horn | |
svn-id: r54358 | |||
2010-10-03 | AGI: Properly detect the autosave slot in the save dialog | Torbjörn Andersson | |
Forward-ported from branch. Let's do this the easy way for now, even if I'm not sure why the save dialog shows the autosave slot anyway. svn-id: r52997 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-06-18 | AGI: Change some #defines to enums | Max Horn | |
svn-id: r50033 | |||
2010-06-15 | AGI: Fix bug #2960567. | Eugene Sandulenko | |
Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails". Force screen redraw after confirmation window is closed. svn-id: r49734 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko | |
svn-id: r46942 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn | |
svn-id: r45259 | |||
2009-10-19 | AGI: cleanup | Max Horn | |
svn-id: r45256 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-09-23 | Commit modified patch from bug report #2849084 "AGI: Crash when saving ↵ | Johannes Schickel | |
fallback-matched game" to fix that bug. svn-id: r44273 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko | |
svn-id: r41245 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-06-06 | Decrease number of free memory pages to realistic value | Eugene Sandulenko | |
svn-id: r41238 | |||
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko | |
Save/load via GMM is not allowed in certain situations now. svn-id: r40773 | |||
2009-05-19 | Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches" | Eugene Sandulenko | |
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733 | |||
2009-05-19 | Fix regression introduced in r40438. Saves were badly broken. | Eugene Sandulenko | |
svn-id: r40731 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-10 | Support target names of any length. | Johannes Schickel | |
svn-id: r40438 | |||
2009-05-10 | Make static buffer larger. | Willem Jan Palenstijn | |
This fixes crashes with AGI target names like goldrush-amiga. svn-id: r40437 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-27 | remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059) | Willem Jan Palenstijn | |
svn-id: r36110 | |||
2009-01-07 | Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games" | Eugene Sandulenko | |
svn-id: r35771 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-19 | Allow quitting/returning to launcher while in the save/load dialog. I don't | Torbjörn Andersson | |
know if there are other such spots that need to be fixed as well. svn-id: r35442 | |||
2008-12-19 | Clicking in the scrollbar always caused the save/load list to scroll down a ↵ | Torbjörn Andersson | |
page. Now it can scroll up a page again. svn-id: r35441 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-08-10 | Added Autosave support for AGI | Christopher Page | |
svn-id: r33772 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-01-02 | Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵ | Kari Salminen | |
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136 | |||
2007-11-22 | Change the AGI image stack to use Common::Stack | Max Horn | |
svn-id: r29608 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Fixed various warnings | Max Horn | |
svn-id: r28879 | |||
2007-08-04 | Tell the user if saving a game fails. (I haven't tested the saveGameSimple() | Torbjörn Andersson | |
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 | |||
2007-07-10 | Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode. | Kari Salminen | |
svn-id: r28015 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-06 | Only redraw the save/load dialog when something in it has changed. | Torbjörn Andersson | |
svn-id: r27942 |