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path: root/engines/agi/saveload.cpp
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2009-05-10Support target names of any length.Johannes Schickel
svn-id: r40438
2009-05-10Make static buffer larger.Willem Jan Palenstijn
This fixes crashes with AGI target names like goldrush-amiga. svn-id: r40437
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-01-27remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)Willem Jan Palenstijn
svn-id: r36110
2009-01-07Fix bug #2451381: "AGI: -x option (or loading from launcher) breaks some games"Eugene Sandulenko
svn-id: r35771
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
know if there are other such spots that need to be fixed as well. svn-id: r35442
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a ↵Torbjörn Andersson
page. Now it can scroll up a page again. svn-id: r35441
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34989
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-08-10Added Autosave support for AGIChristopher Page
svn-id: r33772
2008-07-10Removed unnecessary #inlcudesChristopher Page
svn-id: r32984
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events ↵Christopher Page
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971
2008-07-07Agi works with the new GMM implementationChristopher Page
svn-id: r32953
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵Christopher Page
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵Kari Salminen
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136
2007-11-22Change the AGI image stack to use Common::StackMax Horn
svn-id: r29608
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Fixed various warningsMax Horn
svn-id: r28879
2007-08-04Tell the user if saving a game fails. (I haven't tested the saveGameSimple()Torbjörn Andersson
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
svn-id: r28015
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵Kari Salminen
It's next. svn-id: r28014
2007-07-06Only redraw the save/load dialog when something in it has changed.Torbjörn Andersson
svn-id: r27942
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-22Fix for loading savegames from the command line.Eugene Sandulenko
svn-id: r26567
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn
svn-id: r26330