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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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sprite.cpp
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Author
2016-02-27
AGI: Add support for upscaling and Hercules hires font
Martin Kiewitz
2016-02-09
AGI: Fix invalid coordinate warnings for sprites
Martin Kiewitz
2016-02-09
AGI: Check xPos/yPos when building sprite lists
Martin Kiewitz
2016-02-09
AGI: Fix various CIDs
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2011-09-26
AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415
Filippos Karapetis
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2010-07-26
AGI: Fix crash on exit thanks to valgrind
Eugene Sandulenko
2010-07-23
AGI: Fix bug #3017911
Eugene Sandulenko
2010-06-15
AGI: Specify bug reference for workaround
Max Horn
2010-06-15
AGI: Implemented immediate update for most of gfx to match original.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #1945716.
Eugene Sandulenko
2010-06-15
AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
Eugene Sandulenko
2010-06-15
AGI: improve script-related debug output.
Eugene Sandulenko
2010-06-15
AGI: made sprite-related debug output more informative
Eugene Sandulenko
2009-08-02
Fix AGI crashes on 64-bit systems that require alignment
Joost Peters
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2007-12-25
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj prio...
Kari Salminen
2007-12-13
Use CLIP template for clipping in the AGI engine
Filippos Karapetis
2007-06-25
Fix priority screen showing when using AGI256 or AGI256-2.
Kari Salminen
2007-06-20
Add AGI256-2 support (On top of already present AGI256 support).
Kari Salminen
2007-06-20
Make drawing & blitting always use the correct screen
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-07
Fixed some comments
Filippos Karapetis
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-04-24
Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
Filippos Karapetis
2007-01-16
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
David Symonds
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-12
Slighty modified patch #1631229: "Revamp of AGI savegame system"
Eugene Sandulenko
2007-01-06
Removed almost all the remaining hires code.
David Symonds
2007-01-06
More hires removal, this time from sprites.
David Symonds
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-05-31
Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 an...
Willem Jan Palenstijn
2006-05-30
cleanup
Willem Jan Palenstijn
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-26
replace agi/list.h by Common::List; cleanup
Willem Jan Palenstijn
2006-05-26
replace agi/list.h by Common::List
Willem Jan Palenstijn
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
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