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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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view.cpp
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Author
2010-07-02
AGI: Removed the deprecated (and confusing) getGameId() function inside the A...
Filippos Karapetis
2010-06-15
AGI: Fix walking for some versions of KQ4.
Eugene Sandulenko
2010-06-15
AGI: Implemented immediate update for most of gfx to match original.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #1945716.
Eugene Sandulenko
2010-06-15
AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
Eugene Sandulenko
2010-06-15
AGI: Fix bug #2960557.
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2007-06-20
Add AGI256-2 support (On top of already present AGI256 support).
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-08
Fixed bug #1715284: Roger sometimes disappears
Filippos Karapetis
2007-05-07
Fixed some comments
Filippos Karapetis
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-05-05
Fixed bug #1658643: AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy
Filippos Karapetis
2007-05-04
Slight optimization
Filippos Karapetis
2007-05-04
AGI: Changed a nasty workaround regarding views to only apply to a specific v...
Filippos Karapetis
2007-01-16
Formating names in source code
Paweł Kołodziejski
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-25
remove superfluous struct keywords
Willem Jan Palenstijn
2006-05-25
add and use is_ego_view() function
Willem Jan Palenstijn
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski