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AgeCommit message (Expand)Author
2011-09-26AGI: Add FIXME for wordwrap buffer overflowWillem Jan Palenstijn
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-26AGI: Fixed the description of KQ2 Amiga (bug #3191496)Filippos Karapetis
2011-09-26AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"Filippos Karapetis
2011-09-26AGI: Marked 4070342 as a workaroundFilippos Karapetis
2011-09-26AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"Filippos Karapetis
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-26AGI: doUpdate() already calls updateScreen()Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdra...Filippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...Filippos Karapetis
2011-09-25AGI: Fixed EOF in text.cppFilippos Karapetis
2011-09-25AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"Filippos Karapetis
2011-09-25AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash on...Filippos Karapetis
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
2011-09-25AGI: Resolved an old FIXME concerning OOB accessFilippos Karapetis
2011-09-25AGI: Fixed typo in restart dialogFilippos Karapetis
2011-09-25AGI: Cleanup of some detection entriesFilippos Karapetis
2011-09-25AGI: Add some comments regarding save slot 0, and use the default SaveStateDe...Filippos Karapetis
2011-09-25AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot 0...Filippos Karapetis
2011-08-27AGI: Fix bug #3398171: AGI: SQ1/SQ2: problem entering nameEugene Sandulenko
2011-08-15AGI: Cleanup PreAGI console codeMatthew Hoops
2011-08-15AGI: Reorganize the PreAGI code a bitMatthew Hoops
2011-08-15AGI: Make Troll inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Mickey inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Winnie inherit from PreAgiEngineMatthew Hoops
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-14AGI: Enable sound support for Winnie DOSMatthew Hoops
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
2011-08-13AGI: Switched booters detection to ADEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x2cEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x20Eugene Sandulenko
2011-08-13AGI: Further work on v1 opcode differenceEugene Sandulenko
2011-08-13AGI: Updates to V1 instruction table, plus an outcommented experimentJussi Pitkanen
2011-08-13AGI: Implement loader for V1 "object" fileJussi Pitkanen
2011-08-13AGI: Fix warning messages about undefined opcodesJussi Pitkanen
2011-08-13AGI: Add last undefined V1 test command that tests if a bit of var is setJussi Pitkanen
2011-08-13AGI: Rename cmd_what_ever to cmdWhatEverJussi Pitkanen
2011-08-13AGI: Fix and clarify IF expression handlingJussi Pitkanen
2011-08-13AGI: Implement V1 SAID test commandsJussi Pitkanen
2011-08-13AGI: Formatting (+ a few debug prints)Jussi Pitkanen
2011-08-13AGI: Implement loader for V1 words.tok dictionaryJussi Pitkanen
2011-08-13AGI: Implement common internal dictionary for different words.tok formatsJussi Pitkanen
2011-08-13AGI: Add still incomplete V1 instruction tablesJussi Pitkanen
2011-08-13AGI: Add loader and detection for Black Cauldron booterJussi Pitkanen
2011-08-13AGI: AgiLoader_v1: Precalculate final resource offsetsJussi Pitkanen