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AgeCommit message (Expand)Author
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn
2007-03-29cleanup.Johannes Schickel
2007-03-25Removed code that at least for now is presumed dead.Torbjörn Andersson
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
2007-03-21adding debug message if running AGIPAL gameMatthew Hoops
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
2007-03-18updating shake.screen warning/comment to reflect that AGIPAL uses it, and not...Matthew Hoops
2007-03-18adding GF_AGIPAL to those games which have that feature (the ones with pal.10...Matthew Hoops
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Allow synthetic events in dialog windows, e.g. so you can use keyboard repeatTorbjörn Andersson
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Allow using the left/right keys to select button in a selection box. (SelectionTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-12Some usability improvements to the save/load dialog: The scrollbar uses theTorbjörn Andersson
2007-03-12Patch #1678264: "AGI: Extending the number of save slots"Eugene Sandulenko
2007-03-10Fixed error handling: we count the command itself in argc, and returning falseTorbjörn Andersson
2007-03-08Replaced uses of fprintf() with warning() or error()Max Horn
2007-02-26Fix alignment issues in wince port.Kostas Nakos
2007-02-26Removing dead codeMax Horn
2007-02-23Put back DDP entries, but #if 0 them for future reference and preventEugene Sandulenko
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-20More header consistency fixes. (Actually, there was nothing at all to keepTorbjörn Andersson
2007-02-19AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine 2.01...Stuart George
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13made rtrim() and ltrim() global functions, to reduce code duplication (it see...Gregory Montoir
2007-02-13Fixed compilationMax Horn
2007-02-13added GF_AGIMOUSE for all fangames who seem to use itJoachim Eberhard
2007-02-13Add FNAMADE_LF() macroEugene Sandulenko
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Fix Apocalyptic Quests.Eugene Sandulenko
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-13(re)added flags field to ADGameDescription, with currently only one value (GF...Max Horn
2007-02-12autodistinguish sq2 2.0F dos+amigaJoachim Eberhard
2007-02-12Fingolfin's patch for improving dictionary loading speed. Applied as is.Eugene Sandulenko
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2007-02-11Make the mouse cursor white (instead of green) with a black outline onTorbjörn Andersson
2007-02-11Improve detection. Remove redundant md5sEugene Sandulenko
2007-02-10Make Amiga v3 games work.Eugene Sandulenko
2007-02-10Speed up loading of pred.txt, by using a sort algorithm that doesn't choke on...Max Horn
2007-02-10Get rid of AGI_AMIGA and use platform setting instead.Eugene Sandulenko
2007-02-10fixing Amiga games detectionJoachim Eberhard
2007-02-10Patch #1637824: AGI: Allow mouse use in save / load dialogsEugene Sandulenko
2007-02-10minor consistency improvement for datesJoachim Eberhard
2007-02-10make extra info consistent and add missing datesJoachim Eberhard
2007-02-10Select default render mode based on platform: Amiga mode for Amiga games, EGATorbjörn Andersson