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2007-09-20Some updates to Mickey's BCG logo drawing functionFilippos Karapetis
svn-id: r28977
2007-09-19some cleanup using malloc and with readObjMatthew Hoops
svn-id: r28975
2007-09-19show the cursor in Troll after the first intro screenMatthew Hoops
svn-id: r28974
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merge several choice-related functionsEugene Sandulenko
svn-id: r28967
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-19Moved some keyboard code from Winnie together with the other keyboard functionsFilippos Karapetis
svn-id: r28965
2007-09-19Don't free the picture buffer inside decodePicture(). The buffer should (and ↵Filippos Karapetis
is) freed from the functions that decodePicture() is being called from svn-id: r28964
2007-09-18Fix picture drawing in Troll's Tale. Implement room navigation.Eugene Sandulenko
svn-id: r28946
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-18Fix compiler warningMax Horn
svn-id: r28943
2007-09-18First room is shown.Eugene Sandulenko
svn-id: r28942
2007-09-18Fix menu and tutorial it Troll's TaleEugene Sandulenko
svn-id: r28941
2007-09-18WIP for Troll's TaleEugene Sandulenko
svn-id: r28939
2007-09-12cleanup the intro of WinnieMatthew Hoops
svn-id: r28896
2007-09-11remove the rest of the PreAGI loaderMatthew Hoops
svn-id: r28895
2007-09-11fix regression: free the picture data after decoding a PreAGI pictureMatthew Hoops
svn-id: r28894
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load ↵Matthew Hoops
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893
2007-09-11Remove/clarify several FIXMEsEugene Sandulenko
svn-id: r28892
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-10Fix compilation / warningsMax Horn
svn-id: r28885
2007-09-09Some updates for the BCG Disney logo in MickeyFilippos Karapetis
svn-id: r28884
2007-09-09It's now possible to move around in Winnie using the mouse, by clicking on ↵Filippos Karapetis
the appropriate direction (north, south, east or west) svn-id: r28883
2007-09-09Mouse is working now in Winnie. Click to move functionality still not ↵Filippos Karapetis
completed, though svn-id: r28882
2007-09-09Silence some MSVC8 warningsFilippos Karapetis
svn-id: r28881
2007-09-08Fixed various warningsMax Horn
svn-id: r28879
2007-09-07wind and owl's help works in WinnieMatthew Hoops
svn-id: r28876
2007-09-07saving and loading games now works in WinnieMatthew Hoops
svn-id: r28875
2007-09-07objects now work in WinnieMatthew Hoops
svn-id: r28874
2007-09-07Some updates on the mouse cursor in Winnie: the mouse cursor is shown now, ↵Filippos Karapetis
and it changes when it hovers over the screen edges, but mouse clicking is still not functioning correctly svn-id: r28873
2007-09-06enable inventory in WinnieMatthew Hoops
svn-id: r28872
2007-09-06This fixes images in Winnie (for me at least)Matthew Hoops
svn-id: r28871
2007-09-06Temporary workaround for crashes occurring in Winnie when a room's picture ↵Filippos Karapetis
resource is unloaded svn-id: r28870
2007-09-06Some updates for decoding Disney's BCG logo in MickeyFilippos Karapetis
svn-id: r28869
2007-09-06room strings now work in WinnieMatthew Hoops
svn-id: r28868
2007-09-06Winnie now enters the main loop and allows for movement (via the menu)Matthew Hoops
svn-id: r28867
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
svn-id: r28865
2007-09-06Objects in Mickey are shown correctly now. Also, reduced the places where ↵Filippos Karapetis
the screen gets updated svn-id: r28862
2007-09-05Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented ↵Filippos Karapetis
them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior) svn-id: r28861
2007-09-05Only change the cursor palette when the mouse hovers over a hotspot in ↵Filippos Karapetis
Mickey, not the whole cursor. This is a much faster operation, which also gives better results svn-id: r28860
2007-09-05clear the screen after using printStory() so the text does not remain on in ↵Matthew Hoops
the background svn-id: r28857
2007-09-05Make blinking lights workEugene Sandulenko
svn-id: r28856
2007-09-05Move static variables to class.Eugene Sandulenko
svn-id: r28855
2007-09-05Some updates for Mickey:Filippos Karapetis
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853
2007-09-04- Replace plotPattern() function with one based on specs.Eugene Sandulenko
- Add PreAGI differences to plotPattern function. - This effectively fixes Mickey title. svn-id: r28850
2007-09-04The mouse cursor is now visible in Mickey. Also, the enter key on the keypad ↵Filippos Karapetis
works now. Some cleanup svn-id: r28849
2007-09-03Some updates for Mickey: objects are shown now (though still incorrectly), ↵Filippos Karapetis
implemented some incomplete code for the ship's blinking lights, implemented the scene animation function svn-id: r28848
2007-09-03Fix warning about unused static functionMax Horn
svn-id: r28847
2007-09-03Make static data tables const (helps the optimizer a bit)Max Horn
svn-id: r28846