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2007-01-09Specify language for some fan made games.Eugene Sandulenko
svn-id: r25061
2007-01-09Add... ahem... 188 AGI fanmade games to detector.Eugene Sandulenko
svn-id: r25060
2007-01-08Disable duplicate detection entry for AGI game MUMG.David Symonds
svn-id: r25052
2007-01-07Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanupMax Horn
svn-id: r25047
2007-01-07Fix interpretation of enable.item() and disable.item() AGI functions; they ↵David Symonds
affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code. svn-id: r25046
2007-01-07Add KQ2 2.1 (PC version) to AGI detection list.David Symonds
svn-id: r25045
2007-01-07Add a PQ1 (2.0G) detection entry.David Symonds
svn-id: r25044
2007-01-06Removed almost all the remaining hires code.David Symonds
svn-id: r25037
2007-01-06Another set of unused hires code bites the dust.David Symonds
svn-id: r25036
2007-01-06More hires removal, this time from sprites.David Symonds
svn-id: r25035
2007-01-06Start removing hires code from AGI engine.David Symonds
svn-id: r25033
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2007-01-06Menus should wrap around at top and bottom.David Symonds
svn-id: r25023
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
svn-id: r24959
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
svn-id: r24947
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
svn-id: r24940
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
svn-id: r24909
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
svn-id: r24908
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
svn-id: r24880
2006-12-19oopsEugene Sandulenko
svn-id: r24879
2006-12-19Update makefileEugene Sandulenko
svn-id: r24878
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
svn-id: r24877
2006-12-07Fixed button renderingStuart George
svn-id: r24814
2006-12-06Fixing some compiler warningsMax Horn
svn-id: r24812
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
svn-id: r24809
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
svn-id: r24807
2006-11-23Only bring up the predictive dialog on left clicks, not just any event. (I.e.Torbjörn Andersson
now we can still type commands, even if the mouse cursor is hovering over the text input area.) I hope this is the desired behaviour. svn-id: r24774
2006-11-22Don't crash in loadDict() if pred.txt is missing.Torbjörn Andersson
svn-id: r24761
2006-11-18Specify proper copyright line for AGI engine.Eugene Sandulenko
svn-id: r24737
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ↵Max Horn
a central place, get rid of such messages printed by engines svn-id: r24686
2006-11-07fix (un)signedness warningsMax Horn
svn-id: r24651
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635
2006-10-15Added some more const keywordsMax Horn
svn-id: r24330
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-09-16Overhaul of the debugger codeMax Horn
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
2006-09-16Reduce code duplicationMax Horn
svn-id: r23888
2006-09-09This printf isnot supportedon PalmOS 68k, taken from an old port of SarienChris Apers
svn-id: r23841
2006-09-07Don't create a second Menu object unless the first one has been deleted. ThisTorbjörn Andersson
seems to fix bug #1553513 ("AGI: Crash after restart"). svn-id: r23833
2006-09-04This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").Torbjörn Andersson
We have a similar backspace handling in several other engines. svn-id: r23827
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
svn-id: r23754
2006-07-31* Added copyright string to all engine pluginsMax Horn
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵Johannes Schickel
game detectors. svn-id: r23558
2006-06-26Patch #1512689: "Fixing AGI Game Detection"Eugene Sandulenko
svn-id: r23315
2006-06-24Added some FIXME comments to AGI engineMax Horn
svn-id: r23285
2006-06-24cleanupMax Horn
svn-id: r23280
2006-06-24Renamed class Timer to TimerManager (the old name was somewhat ↵Max Horn
incorrect/confusing) svn-id: r23278