Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-25 | Fix for bug #2073159 - "MICKEY: Incomplete computer message". | Filippos Karapetis | |
Random numbers are calculated from 1 onwards in the preAGI engines, but there was an off-by one error. I'm currently hesitant to add this fix to the 0.12.0 branch, as I'm unsure if it has any possible regressions in Troll's Tale or Winnie the Pooh svn-id: r34152 | |||
2008-08-16 | Merged revisions ↵ | Christopher Page | |
33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r33924 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-08-13 | Fixed initialization of some SoundMgr-class's member variables. Moved ↵ | Kari Salminen | |
_sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. svn-id: r33822 | |||
2008-08-13 | Reverted r33815 (But not r33816). | Kari Salminen | |
svn-id: r33819 | |||
2008-08-13 | Shutting up Valgrind about using uninitialised values from array _chn in ↵ | Kari Salminen | |
function stopNote. svn-id: r33816 | |||
2008-08-13 | Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. ↵ | Kari Salminen | |
Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game. svn-id: r33815 | |||
2008-08-10 | Added Autosave support for AGI | Christopher Page | |
svn-id: r33772 | |||
2008-08-05 | Fixed some GCC warnings | Christopher Page | |
svn-id: r33647 | |||
2008-07-30 | Added support for Savestates to be loaded from the launcher | Christopher Page | |
svn-id: r33461 | |||
2008-07-28 | Added --list-saves support for AGI | Christopher Page | |
svn-id: r33351 | |||
2008-07-16 | Quit and RTL code is more modular now. EVENT_RTL no longer sets ↵ | Christopher Page | |
_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed svn-id: r33082 | |||
2008-07-15 | Reverted an incorrect change to AGI | Christopher Page | |
svn-id: r33077 | |||
2008-07-13 | Removed an exit() call in PreAGI | Christopher Page | |
svn-id: r33049 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | PreAGI works with the new GMM implementation | Christopher Page | |
svn-id: r32956 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-07-07 | Sound settings for AGI are now configurable through the GMM | Christopher Page | |
svn-id: r32936 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-06-11 | Merged revisions ↵ | Christopher Page | |
32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-32639,32644-32646,32648-32666 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32667 | |||
2008-06-11 | No need to specify CaseSensitiveString_Hash explicitly anymore | Max Horn | |
svn-id: r32663 | |||
2008-05-27 | AGI: Modified AGI Engine to shutdown without using system->quit | Christopher Page | |
svn-id: r32329 | |||
2008-05-24 | AGI: Fixed two memory leaks when returning to launcher from AGI Engine | Christopher Page | |
svn-id: r32236 | |||
2008-05-07 | Changed all delete [] usages to delete[]. | Johannes Schickel | |
svn-id: r31927 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-29 | Update AGI timers while waiting for a key to be pressed (e.g. when showing ↵ | Filippos Karapetis | |
blocking text windows). Fixes bugs #1935909 and #1943872 svn-id: r31777 | |||
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-04-22 | Fix initialization of Apple //gs sound | Eugene Sandulenko | |
svn-id: r31659 | |||
2008-04-21 | Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at ↵ | Kari Salminen | |
the correct times without the previously observed time jitter effect. svn-id: r31636 | |||
2008-04-20 | Add another verions of fanmade game Kings Quest 2 1/4 mentioned in | Eugene Sandulenko | |
bugreport #1947051: "AGI: Kings Quest 2 1/4 - Unknown version" svn-id: r31629 | |||
2008-04-17 | Tiny cleanup: Fix a parameter name discrepancy between ↵ | Kari Salminen | |
IIgsChannelInfo::noteOn-function's declaration and definition introduced in r31550. svn-id: r31553 | |||
2008-04-17 | Fixed gcc warnings. | Johannes Schickel | |
svn-id: r31550 | |||
2008-04-17 | Fix building with GCC (a few extra ;'s got in there somehow). | John Willis | |
svn-id: r31545 | |||
2008-04-17 | Implemented Apple IIGS MIDI playing with software mixing. | Kari Salminen | |
(NOTE: As you can hear this is a work in progress ;-)) - Added IIgsSoundMgr class for handling Apple IIGS sounds and moved functionality inside it - Added IIgsMidiChannel class for handling Apple IIGS MIDI channels - Made sound effects playing use the IIgsSoundMgr class too - Modified software mixing routine to mix multiple sounds svn-id: r31544 | |||
2008-04-15 | Make convertWave-function static as it uses no member variables. | Kari Salminen | |
svn-id: r31510 | |||
2008-04-15 | Cleanup (Remove unneeded functions and rename a struct correctly). | Kari Salminen | |
svn-id: r31509 | |||
2008-04-15 | Move MIDI program change mappings to their own structs (Useful for later ↵ | Kari Salminen | |
changes). svn-id: r31508 | |||
2008-04-12 | Fix a couple of typos spotted by Raziel. | Kari Salminen | |
svn-id: r31487 | |||
2008-04-11 | Show current text prompt when the accept_input opcode is called. This, ↵ | Filippos Karapetis | |
together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch" svn-id: r31485 | |||
2008-04-10 | Initial attempt at handling non-default AGI game input prompt | Filippos Karapetis | |
svn-id: r31477 | |||
2008-04-10 | Allow the predictive dialog to be shown when ego cannot be moved (i.e. when ↵ | Filippos Karapetis | |
_game.playerControl is 0), since in those cases it is possible to enter text in the input area. Should fix bugs #1935844 - "PQ1: Predictive Text does not load" and #1936374 - "LSL1: No predictive input at age verification page" svn-id: r31462 | |||
2008-04-09 | Fixed warnings for msvc9. | Johannes Schickel | |
svn-id: r31460 | |||
2008-04-09 | Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - ↵ | Filippos Karapetis | |
"AGI: Fan(Beyond Titanic 2) - Assertion" svn-id: r31457 | |||
2008-04-08 | Implement the full range of Apple IIGS MIDI program number to instrument ↵ | Kari Salminen | |
mapping. Switch to using 8-bit signed sample data with Apple IIGS (In preparation for mixing multiple channels). Make Apple IIGS wavefile handling use SharedPtr and Array. svn-id: r31451 | |||
2008-04-08 | Added a sanity check for original game script bugs in Agent06. Fixes bugs ↵ | Filippos Karapetis | |
#1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit" svn-id: r31449 | |||
2008-04-05 | Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵ | Max Horn | |
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413 | |||
2008-04-03 | Add Apple IIGS MIDI program number to instrument number mappings (Both for ↵ | Kari Salminen | |
the older instrument set used by SQ1 only and for the newer instrument set used by all the other tested Apple IIGS games). svn-id: r31371 | |||
2008-04-03 | After further testing it seems Apple IIGS midi playing speed is actually 60 ↵ | Kari Salminen | |
ticks per second. Hurrah! svn-id: r31367 |