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path: root/engines/agos/agos.cpp
AgeCommit message (Expand)Author
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-25Fix to prevent attempt to delete a non-initialised object during game exitPaul Gilbert
2008-07-21Fixed a small SFX issue with AGOSChristopher Page
2008-07-14AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ...Christopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ...Christopher Page
2008-06-26Added syncSoundSettings() to Engine, sound settings can now be modified from ...Christopher Page
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-06-12AGOS: Fixed a memory leak in the AGOS engineChristopher Page
2008-05-28Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-...Christopher Page
2008-05-24Add Max's patch for AGOSEngine::pauseEngineIntern().Travis Howell
2008-05-23Fixed PalmOS compilationChris Apers
2008-05-21AGOS: Fixed two memory leaks when returning to the launcher (_mouseData and _...Christopher Page
2008-05-20AGOS Engine: Began implementation for a new quit event which will cleanly ret...Christopher Page
2008-05-14Fixed memory leak when returning to launcher in AGOS engine by properly creat...Christopher Page
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
2008-03-22Add support for room states in Waxworks (DOS).Travis Howell
2008-03-12Fix bug #1911558 - FF: Inventory doesn't scroll to the end.Travis Howell
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-15Set the number of speech segments in The Feeble File.Travis Howell
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime clone...Max Horn
2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ...Max Horn
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Code formatting fixesMax Horn
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-07-28Add support for multi-tune Protracker modules used in the Amiga version of Wa...Travis Howell
2007-07-25Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ...Travis Howell
2007-07-02Memory block sizes for Simon 2 on DS portNeil Millstone
2007-06-30Changed AGOS to use full KeyState, not just ascii value, in key eventsMax Horn
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
2007-06-21Minor cleanup.Travis Howell
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle...Travis Howell
2007-06-20Cleanup.Travis Howell
2007-06-10Fix muting music on startup in games, when using non-MIDI music.Travis Howell
2007-06-10Fix timer code in Puzzle Pack, to match original speed.Travis Howell
2007-06-09Add dirtyClips code for Simon the Sorcerer 1/2.Travis Howell
2007-06-07Fix invalid writes in the Amiga demo of Elvira 1, caused by video window 20 u...Travis Howell
2007-06-07Fix memory leaks on when quiting game.Travis Howell
2007-06-07Limit MIDI driver, to games using MIDI music only.Travis Howell
2007-06-07Fix non-MIDI music still playing, when the game is paused.Travis Howell
2007-06-05Fix input issues in earlier games, and split handleMouseMoved() due to differ...Travis Howell