aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/avalanche.cpp
AgeCommit message (Collapse)Author
2013-09-06AVALANCHE: More renaming in gyro2.h.uruk
2013-09-05AVALANCHE: More renaming in Gyro.uruk
2013-09-05AVALANCHE: Silence Valgrind warnings.uruk
2013-09-05AVALANCHE: Silence Valgrind warnings.uruk
2013-09-05AVALANCHE: Do renaming/refactoring in Graphics.uruk
2013-09-05AVALANCHE: Start replacing C-style comments by C++-styleStrangerke
2013-09-05AVALANCHE: Remove dead code reported by CppCheckStrangerke
2013-09-05AVALANCHE: Fix systematic typo in commentsStrangerke
2013-09-04AVALANCHE: Get rid of Enhanced. Further renamings and refactoring in ↵uruk
Avalanche and Avalot.
2013-09-04AVALANCHE: Do renaming/refactoring in Acci, Avalanche and Dropdown. Unify ↵uruk
drawing of menus' text in Dropdown in a single function: drawMenuText().
2013-09-04Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheuruk
Conflicts: engines/avalanche/dropdown2.cpp engines/avalanche/dropdown2.h
2013-09-04AVALANCHE: Partially do the renaming in Dropdown.uruk
2013-09-04AVALANCHE: Fix GCC warnings reported by GCCStrangerke
2013-09-04AVALANCHE: Fix coding style: ++ and --Strangerke
2013-09-04AVALANCHE: Remove loggerStrangerke
2013-09-04Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheuruk
2013-09-04AVALANCHE: Do renaming/refactoring in Closing.uruk
2013-09-04AVALANCHE: Silent a warningStrangerke
2013-09-04AVALANCHE: Rename refreshBackgroundSprites() to updateBackgroundSprites() in ↵uruk
Celer.
2013-09-03AVALANCHE: Do renaming in Celer.uruk
2013-09-03AVALANCHE: Get rid of the rest of Basher.uruk
2013-09-03AVALANCHE: Get rid of Basher. Move everything needed from it to Parser::init().uruk
2013-09-03AVALANCHE: Rename/refactor Acci. Implement Acci::peopleInRoom().uruk
2013-09-03AVALANCHE: Rename/refactor avalanche.h/.cpp.uruk
2013-09-02AVALANCHE: Upgrade drop-down menu. (Now it's complete.) Fix Trip::neardoor().uruk
2013-09-01AVALANCHE: Start implementation of the drop-down menu.uruk
2013-08-31AVALANCHE: Make the game finally completable.uruk
2013-08-25AVALANCHE: Implement/repair Acci::do_that() and (almost) everything ↵uruk
connected to it.
2013-08-21AVALANCHE: Rename Gyro::reloaded to Gyro::isLoaded. Repair a bug in the ↵uruk
original engine regarding timing of animations/scrolls/etc. when loading a savegame using this variable.
2013-08-20AVALANCHE: Add thumbnail support and version tracking to the saving/loading ↵uruk
system. Repair Trip::trippancy_link().
2013-08-20AVALANCHE: Implement loading from the Launcher. Upgrade saveGame(), ↵uruk
loadGame() in, add expandDate() to AvalancheEngine. Revise Avalot::setup(). Repair Lucerna::load() and triptype::init().
2013-08-20AVALANCHE: Repair synchronize() and loadGame(), update ↵uruk
canSaveGameStateCurrently() and canLoadGameStateCurrently() in AvalancheEngine.
2013-08-19AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), ↵uruk
loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
2013-08-19AVALANCHE: Add AvalancheEngine::synchronize(), ↵uruk
AvalancheEngine::generateSaveFileName(), AvalancheEngine::saveGame().
2013-08-18AVALANCHE: Add saving/loading during run time.uruk
2013-08-18AVALANCHE: Minor repairs in Avalanche and Trip.uruk
2013-08-16AVALANCHE: Partially implement Lucerna::checkclick(), upgrade other parts of ↵uruk
the code during the process. Repair Gyro::load_a_mouse().
2013-08-16AVALANCHE: Add AvalancheEngine::getMousePos(), remove Gyro::hopto(), ↵uruk
implement Scrolls::dodgem() and Scrolls::undodgem().
2013-08-06AVALANCHE: Introduce AvalancheEngine::getEvent().uruk
2013-08-02AVALANCHE: Move strf() from Avalanche to Gyro.uruk
2013-07-27AVALANCHE: Introduce new class: Parser. Update rest of the code accordingly.uruk
2013-07-24AVALANCHE: Change class variables to pointers, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _pingo into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _logger into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _enhanced into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _timeout into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _gyro into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Get rid of parts of the engine I don't use yet.uruk
2013-07-24AVALANCHE: Change _avalot into pointer, update everything accordingly.uruk
2013-07-24AVALANCHE: Change _graphics into a pointer, modify the rest of the code ↵uruk
accordingly. Introduce AvalanhceEngine::initialize(), use it in AvalancheEninge::run(), modify rest of the code accordingly.