Age | Commit message (Expand) | Author |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | Strangerke |
2013-11-22 | AVALANCHE: Janitorial - Removing trailing spaces and tabs | Strangerke |
2013-11-19 | AVALANCHE: Fix timer. | urukgit |
2013-11-18 | AVALANCHE: Repair the timer. | urukgit |
2013-11-05 | AVALANCHE: Fix whitespace | Willem Jan Palenstijn |
2013-11-05 | AVALANCHE: Repair display of playtime. | urukgit |
2013-10-14 | AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer | Strangerke |
2013-10-09 | AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn) | Strangerke |
2013-10-05 | AVALANCHE: Cleaning includes - remove useless includes in cpp files | Strangerke |
2013-10-02 | AVALANCHE: Move ControlCharacter enum to enums | Strangerke |
2013-10-01 | AVALANCHE: Remove verbosity related to the use of Magics enum | Strangerke |
2013-09-28 | AVALANCHE: Move some more functions to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Merge Avalot and AvalancheEngine | Strangerke |
2013-09-26 | AVALANCHE: Objectify Sequence. This commit breaks savegames. | Strangerke |
2013-09-25 | AVALANCHE: Reduce verbosity in Background, remove a useless variable | Strangerke |
2013-09-24 | AVALANCHE: Use enum for verbs | Strangerke |
2013-09-24 | AVALANCHE: Use Room enum instead of byte in misc place | Strangerke |
2013-09-24 | AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables | Strangerke |
2013-09-23 | AVALANCHE: Refactor some variables. This breaks savegame compatibility | Strangerke |
2013-09-21 | AVALANCHE: Merge Gyro, Lucerna and Avalot | Strangerke |
2013-09-21 | AVALANCHE: Merge Acci and Parser | Strangerke |
2013-09-21 | AVALANCHE: rename scrolls to dialogs | Strangerke |
2013-09-21 | AVALANCHE: Remove comment. (Answer: It is.) | uruk |
2013-09-21 | AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functions | Strangerke |
2013-09-19 | AVALANCHE: Cosmetic modifications. | uruk |
2013-09-19 | AVALANCHE: Rename Celer to Background. | uruk |
2013-09-18 | AVALANCHE: Add sound class, blip(), playNote() and click() | Strangerke |
2013-09-18 | AVALANCHE: move some engine init instructions to Gyro | Strangerke |
2013-09-18 | AVALANCHE: Rename DropDown into Menu, add some access functions | Strangerke |
2013-09-18 | AVALANCHE: Janitorial - Clean up misc style glitches | Strangerke |
2013-09-16 | AVALANCHE: Review all for statements | Strangerke |
2013-09-16 | AVALANCHE: Index conversion related to drawBackgroundSprite() | Strangerke |
2013-09-16 | AVALANCHE: More index conversion in inField() | Strangerke |
2013-09-16 | AVALANCHE: More index conversion in appearPed | Strangerke |
2013-09-15 | Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche | uruk |
2013-09-15 | AVALANCHE: Rename room number constans. Repair Lucerna::enterRoom(). | uruk |
2013-09-15 | AVALANCHE: Convert index use from Pascal to C in appearPed() | Strangerke |
2013-09-15 | AVALANCHE: Convert index use from Pascal to C in walkTo() | Strangerke |
2013-09-15 | AVALANCHE: Get rid of Enid. | uruk |
2013-09-15 | AVALANCHE: Remove the '2' from the source files' names. | uruk |
2013-09-15 | AVALANCHE: Get rid of Visa. Move everything from it to Scrolls. | uruk |
2013-09-14 | AVALANCHE: Reduce verbosity related to animation sprites | Strangerke |
2013-09-13 | AVALANCHE: Remove DNA structure which was essentially a savegame structure un... | Strangerke |
2013-09-09 | AVALANCHE: harmonize the use of constants for kDir, kDirection, kVerbs | Strangerke |
2013-09-09 | AVALANCHE: harmonize the use of constants for kMagic, kProc, kObject, kPeople | Strangerke |
2013-09-09 | AVALANCHE: refactor the way ControlCharacter enum is accessed | Strangerke |
2013-09-09 | AVALANCHE: Rework some more strings, identify some dead code in avalanche.cpp | Strangerke |
2013-09-08 | AVALANCHE: Rework some more strings | Strangerke |
2013-09-08 | AVALANCHE: Some renaming in Timer and Acci2, add some doxygen comments | Strangerke |
2013-09-08 | AVALANCHE: Check function scope in Animation, set a function private | Strangerke |