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2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
2016-02-25AVALANCHE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20AVALANCHE: Add missing POTFILESThierry Crozat
2016-02-20AVALANCHE: Translate buttons in load and save dialogs.Thierry Crozat
2016-01-26AVALANCHE: Only request actual save slots in listSaves.Johannes Schickel
2016-01-11AVALANCE: Fix out of bounds array access.Johannes Schickel
2014-06-07AVALANCHE: Janitorial - remove trailing spaces and tabsStrangerke
2014-06-02AVALANCHE: Make GraphicManager::drawArc code consistently use float.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-24AVALANCHE: Initialize two variables in GhostRoom()Strangerke
2014-04-21AVALANCHE: Fix Timer::afterTheShootemup().uruk
2014-04-21AVALANCHE: Fix out-of-bounds indexing issue.uruk
2014-04-13AVALANCHE: Add HighScore.uruk
2014-04-13AVALANCHE: Fix Ghostroom's destructor.uruk
2014-04-12AVALANCHE: Remove useless warnings.uruk
2014-04-12AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.uruk
2014-04-12AVALANCHE: Remove unnecessary TODOs.uruk
2014-04-12AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.uruk
2014-04-12AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.uruk
2014-04-06AVALANCHE: Remove some leftovers of the mini-games.uruk
2014-04-06AVALANCHE: Fix drawing of the toolbar regardless of loading.uruk
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-03-15AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound...Strangerke
2014-03-07AVALANCHE: Implement Parser::bossKey().uruk
2014-03-07AVALANCHE: Rework use of ShootEmUp.uruk
2014-03-07AVALANACHE: Rework use of MainMenu.uruk
2014-03-06AVALANCHE: Implement MainMenu::wait().uruk
2014-03-05AVALANCHE: Implement MainMenu::centre().uruk
2014-03-04AVALANCHE: Fix parentheses in Help::handleMouse().uruk
2014-03-04AVALANCHE: Implement MainMenu::option().uruk
2014-03-04AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().uruk
2014-03-04AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().uruk
2014-03-03AVALANCHE: Add MainMenu's skeleton.uruk
2014-03-03AVALANCHE: Rename Menu to DropDownMenu.uruk
2014-03-03AVALANCHE: Replace majorRedraw() with refreshScreen().uruk
2014-03-03AVALANCHE: Implement the status leds on the toolbar.uruk
2014-03-01AVALANCHE: Repair ShootEmUp::run().uruk
2014-03-01AVALANCHE: Implement moving in ShootEmUp::readKbd().uruk
2014-03-01AVALANCHE: Implement shooting in ShootEmUp::readKbd().uruk
2014-02-25AVALANCHE: Rework define() and the constants in ShootEmUp.uruk
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk
2014-02-25AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.uruk
2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk