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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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Author
2019-10-23
AVALANCHE: Mark all detection entries as ADGF_UNSTABLE
Tarek Soliman
2019-10-15
AVALANCHE: Fix Missing Default Switch Cases
D G Turner
2019-09-29
AVALANCHE: This game doesn't use midi. Mark it as such.
Henrik "Henke37" Andersson
2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-07-03
AVALANCHE: Use degree conversion common math funcs
David Fioramonti
2018-05-01
AVALANCHE: Push down AD includes
Bastien Bouclet
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2018-03-23
AVALANCHE: Remove unnecessary call to setSeed()
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-02-25
AVALANCHE: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-20
AVALANCHE: Add missing POTFILES
Thierry Crozat
2016-02-20
AVALANCHE: Translate buttons in load and save dialogs.
Thierry Crozat
2016-01-26
AVALANCHE: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-11
AVALANCE: Fix out of bounds array access.
Johannes Schickel
2014-06-07
AVALANCHE: Janitorial - remove trailing spaces and tabs
Strangerke
2014-06-02
AVALANCHE: Make GraphicManager::drawArc code consistently use float.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2014-05-24
AVALANCHE: Initialize two variables in GhostRoom()
Strangerke
2014-04-21
AVALANCHE: Fix Timer::afterTheShootemup().
uruk
2014-04-21
AVALANCHE: Fix out-of-bounds indexing issue.
uruk
2014-04-13
AVALANCHE: Add HighScore.
uruk
2014-04-13
AVALANCHE: Fix Ghostroom's destructor.
uruk
2014-04-12
AVALANCHE: Remove useless warnings.
uruk
2014-04-12
AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.
uruk
2014-04-12
AVALANCHE: Remove unnecessary TODOs.
uruk
2014-04-12
AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
uruk
2014-04-12
AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
uruk
2014-04-06
AVALANCHE: Remove some leftovers of the mini-games.
uruk
2014-04-06
AVALANCHE: Fix drawing of the toolbar regardless of loading.
uruk
2014-03-30
ALL: Resolve multiple clang warnings
Max Horn
2014-03-15
AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound...
Strangerke
2014-03-07
AVALANCHE: Implement Parser::bossKey().
uruk
2014-03-07
AVALANCHE: Rework use of ShootEmUp.
uruk
2014-03-07
AVALANACHE: Rework use of MainMenu.
uruk
2014-03-06
AVALANCHE: Implement MainMenu::wait().
uruk
2014-03-05
AVALANCHE: Implement MainMenu::centre().
uruk
2014-03-04
AVALANCHE: Fix parentheses in Help::handleMouse().
uruk
2014-03-04
AVALANCHE: Implement MainMenu::option().
uruk
2014-03-04
AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().
uruk
2014-03-04
AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().
uruk
2014-03-03
AVALANCHE: Add MainMenu's skeleton.
uruk
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