Age | Commit message (Collapse) | Author |
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Repair naming of variables in Nim and add some helper functions.
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default values.
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We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
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pointed by clone2727
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Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and
doTheBubble() to use Common::String instead of a private buffer. This
fixes the bug regarding examining the money bag.
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savegames.
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The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
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GraphicManager::init().
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