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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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avalanche
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Author
2014-02-04
AVALANCHE: Remove references to removed variables.
uruk
2014-02-04
AVALANCHE: Implement loading and drawing of the picture of the ghost.
uruk
2014-02-02
AVALANCHE: Fix a couple of missing initializations in the ghost room
Strangerke
2014-01-30
AVALANCHE: Add Ghostroom's skeleton.
uruk
2014-01-26
AVALANCE: Fix warning about truncated value (from double to float)
Filippos Karapetis
2014-01-22
AVALANCHE: Implement majorRedraw().
uruk
2014-01-22
AVALANCHE: Remove/move variables.
uruk
2014-01-22
AVALANCHE: Remove unused code.
uruk
2014-01-22
AVALANCHE: Move kTune and TuneType to Dialogs.
uruk
2014-01-15
AVALANCHE: Move Clock to dedicated files.
uruk
2014-01-15
AVALANCHE: Fix another bug regarding speaking.
uruk
2014-01-15
AVALANCHE: Repair bug regarding speaking in bed.
uruk
2014-01-15
AVALANCHE: Implement wobble, move it to Animation.
uruk
2014-01-15
AVALANCHE: Implement, rename, move zonk() and connected functions.
uruk
2014-01-15
AVALANCHE: Implement setBackgroundColor().
uruk
2014-01-09
AVALANCHE: Avoid check in isHolding when _thing isn't set
Strangerke
2014-01-03
AVALANCHE: refactor initVariables by reusing resetVariables(). That also shou...
Strangerke
2014-01-03
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ...
Strangerke
2014-01-03
AVALANCHE: Move direction reset to Animation::resetVariables()
Strangerke
2013-12-22
AVALANCHE: Add a default value in Nim::checkInput()
Strangerke
2013-12-21
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
uruk
2013-12-21
AVALANCHE: Rename graphic functions connected to Nim.
uruk
2013-12-20
AVALANCHE: Add keyboard support to Nim.
uruk
2013-12-20
AVALANCHE: Fix drawing of the gameboard in Nim.
uruk
2013-12-20
AVALANCHE: Rework mouse handling in Nim.
uruk
2013-12-20
AVALANCHE: Repair Dogfood's AI.
uruk
2013-12-20
AVALANACHE: Minor bug fix and coding convention fix.
uruk
2013-12-20
AVALANCHE: Repairs in Nim regarding the cursor and some text color.
uruk
2013-12-20
AVALANCHE: Implement Nim::endOfGame().
uruk
2013-12-20
AVALANCHE: Replace Nim::dogFood().
uruk
2013-12-20
AVALANCHE: Implement mouse control of Nim.
uruk
2013-12-18
AVALANCHE: Fix out of bound access related to Pascal to C conversion
Strangerke
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Some index fixes in Nim.
uruk
2013-12-17
AVALANCHE: Implement Dogfood's "AI" in Nim.
uruk
2013-12-17
AVALANCHE: Silent false-positive warning reported in Buildbot
Strangerke
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
AVALANCHE: Add some graphic functions for Nim.
uruk
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-24
AVALANCHE: Fix savegame version checks
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
urukgit
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