index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
avalanche
Age
Commit message (
Expand
)
Author
2013-12-18
AVALANCHE: Fix out of bound access related to Pascal to C conversion
Strangerke
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Some index fixes in Nim.
uruk
2013-12-17
AVALANCHE: Implement Dogfood's "AI" in Nim.
uruk
2013-12-17
AVALANCHE: Silent false-positive warning reported in Buildbot
Strangerke
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
AVALANCHE: Add some graphic functions for Nim.
uruk
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-24
AVALANCHE: Fix savegame version checks
Strangerke
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
urukgit
2013-11-23
AVALANCHE: Make the call of displayScrollChain() a bit more consistent
Strangerke
2013-11-23
AVALANCHE: Fix formatting in Nim
Strangerke
2013-11-23
AVALANCHE: Fix savegames compatibility before/after Nim implementation
Strangerke
2013-11-23
AVALANCHE: Implement Nim::playNim().
urukgit
2013-11-22
AVALANCHE: Janitorial - Align some comments in Parser
Strangerke
2013-11-22
AVALANCHE: Janitorial - Fix Alignment in Nim
Strangerke
2013-11-22
AVALANCHE: Janitorial - Remove extra blank lines
Strangerke
2013-11-22
AVALANCHE: Janitorial - Removing trailing spaces and tabs
Strangerke
2013-11-22
AVALANCHE: Fix Nim.
urukgit
2013-11-22
AVALANCHE: Add skeleton code for the minigame called Nim.
urukgit
2013-11-19
AVALANCHE: Fix display of speed state.
urukgit
2013-11-19
AVALANCHE: Fix timer.
urukgit
2013-11-18
AVALANCHE: Repair the timer.
urukgit
2013-11-14
AVALANCHE: Fix bug when Tuck tries to grab Avvy
Strangerke
2013-11-09
AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ...
Strangerke
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Remove unnecessary whitespaces.
urukgit
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-11-05
AVALANCHE: Repair initVariables(), restore the call of it.
urukgit
2013-11-05
AVALANCHE: Remove unnecessary function call.
urukgit
2013-11-03
AVALANCHE: Fix CID 1109674
Strangerke
2013-10-30
AVALANCHE: Fix CID 1109678, 1109674
Strangerke
2013-10-28
AVALANCHE: Fix CID 1109696, 1109697
Strangerke
2013-10-28
AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695
Strangerke
2013-10-26
AVALANCHE: Fix CID1109676 - Uninitialized scalar fields (in Dialogs)
Strangerke
2013-10-25
AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp
Strangerke
2013-10-25
AVALANCHE: Fix 3 issues reported by Coverity.
Strangerke
2013-10-25
AVALANCHE: Fix out of bounds reads (CID 1109653-1109655)
Strangerke
2013-10-25
AVALANCHE: Fix one more out of bounds - CID 1109651
Strangerke
2013-10-25
AVALANCHE: Fix several other out of bounds access - CID 1109650
Strangerke
2013-10-24
AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)
Strangerke
[next]