Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-24 | AVALANCHE: Fix savegame version checks | Strangerke | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | urukgit | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | Strangerke | |
2013-11-23 | AVALANCHE: Fix formatting in Nim | Strangerke | |
2013-11-23 | AVALANCHE: Fix savegames compatibility before/after Nim implementation | Strangerke | |
2013-11-23 | AVALANCHE: Implement Nim::playNim(). | urukgit | |
Repair naming of variables in Nim and add some helper functions. | |||
2013-11-22 | AVALANCHE: Janitorial - Align some comments in Parser | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Fix Alignment in Nim | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Remove extra blank lines | Strangerke | |
2013-11-22 | AVALANCHE: Janitorial - Removing trailing spaces and tabs | Strangerke | |
2013-11-22 | AVALANCHE: Fix Nim. | urukgit | |
2013-11-22 | AVALANCHE: Add skeleton code for the minigame called Nim. | urukgit | |
2013-11-19 | AVALANCHE: Fix display of speed state. | urukgit | |
2013-11-19 | AVALANCHE: Fix timer. | urukgit | |
2013-11-18 | AVALANCHE: Repair the timer. | urukgit | |
2013-11-14 | AVALANCHE: Fix bug when Tuck tries to grab Avvy | Strangerke | |
2013-11-09 | AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ↵ | Strangerke | |
default values. | |||
2013-11-05 | AVALANCHE: Fix whitespace | Willem Jan Palenstijn | |
2013-11-05 | AVALANCHE: Remove unnecessary whitespaces. | urukgit | |
2013-11-05 | AVALANCHE: Repair display of playtime. | urukgit | |
2013-11-05 | AVALANCHE: Repair initVariables(), restore the call of it. | urukgit | |
We don't have to call resetVariables() here. It's called in newGame() as well as in loadGame(). Calling it here would end up in calling setDirection(), but we didn't even istaniate _animation here yet. | |||
2013-11-05 | AVALANCHE: Remove unnecessary function call. | urukgit | |
2013-11-03 | AVALANCHE: Fix CID 1109674 | Strangerke | |
2013-10-30 | AVALANCHE: Fix CID 1109678, 1109674 | Strangerke | |
2013-10-28 | AVALANCHE: Fix CID 1109696, 1109697 | Strangerke | |
2013-10-28 | AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695 | Strangerke | |
2013-10-26 | AVALANCHE: Fix CID1109676 - Uninitialized scalar fields (in Dialogs) | Strangerke | |
2013-10-25 | AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp | Strangerke | |
2013-10-25 | AVALANCHE: Fix 3 issues reported by Coverity. | Strangerke | |
2013-10-25 | AVALANCHE: Fix out of bounds reads (CID 1109653-1109655) | Strangerke | |
2013-10-25 | AVALANCHE: Fix one more out of bounds - CID 1109651 | Strangerke | |
2013-10-25 | AVALANCHE: Fix several other out of bounds access - CID 1109650 | Strangerke | |
2013-10-24 | AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650) | Strangerke | |
2013-10-22 | AVALANCHE: Fix CID 1109698 - Uninitialized scalar field in Sequence | Strangerke | |
2013-10-22 | AVALANCHE: last modification wasn't in previous commit, fixed. | Strangerke | |
2013-10-22 | Avalanche: Replace some British English by American English | Strangerke | |
pointed by clone2727 | |||
2013-10-17 | AVALANCHE: callDialogDriver, displayText, unSkrimble, doTheBubble string cleanup | urukgit | |
Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and doTheBubble() to use Common::String instead of a private buffer. This fixes the bug regarding examining the money bag. | |||
2013-10-17 | AVALANCHE: Some more refactoring | Strangerke | |
2013-10-17 | AVALANCHE: Move Bubble pos to Dialogs, make them private | Strangerke | |
2013-10-17 | AVALANCHE: Rework animation init/remove some more | Strangerke | |
2013-10-17 | AVALANCHE: Remove 3 useless variables in Animation | Strangerke | |
2013-10-17 | AVALANCHE: Repair parameters for calling zoomOut(). | urukgit | |
2013-10-17 | AVALANCHE: Rework AvalancheEngine::bearing(), repair Background::update(). | urukgit | |
2013-10-17 | AVALANCHE: Remove a couple of useless variables from Animation. This breaks ↵ | Strangerke | |
savegames. | |||
2013-10-17 | AVALANCHE: Fix crash on "With" after loading from Launcher. | urukgit | |
The faulty uninitialized variable was _lastPerson. Better to call the whole resetVariables() so hopefully nothing similar will happen from now. |