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2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-24AVALANCHE: Fix savegame version checksStrangerke
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistenturukgit
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistentStrangerke
2013-11-23AVALANCHE: Fix formatting in NimStrangerke
2013-11-23AVALANCHE: Fix savegames compatibility before/after Nim implementationStrangerke
2013-11-23AVALANCHE: Implement Nim::playNim().urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22AVALANCHE: Janitorial - Align some comments in ParserStrangerke
2013-11-22AVALANCHE: Janitorial - Fix Alignment in NimStrangerke
2013-11-22AVALANCHE: Janitorial - Remove extra blank linesStrangerke
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-11-22AVALANCHE: Fix Nim.urukgit
2013-11-22AVALANCHE: Add skeleton code for the minigame called Nim.urukgit
2013-11-19AVALANCHE: Fix display of speed state.urukgit
2013-11-19AVALANCHE: Fix timer.urukgit
2013-11-18AVALANCHE: Repair the timer.urukgit
2013-11-14AVALANCHE: Fix bug when Tuck tries to grab AvvyStrangerke
2013-11-09AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ↵Strangerke
default values.
2013-11-05AVALANCHE: Fix whitespaceWillem Jan Palenstijn
2013-11-05AVALANCHE: Remove unnecessary whitespaces.urukgit
2013-11-05AVALANCHE: Repair display of playtime.urukgit
2013-11-05AVALANCHE: Repair initVariables(), restore the call of it.urukgit
We don't have to call resetVariables() here. It's called in newGame() as well as in loadGame(). Calling it here would end up in calling setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05AVALANCHE: Remove unnecessary function call.urukgit
2013-11-03AVALANCHE: Fix CID 1109674Strangerke
2013-10-30AVALANCHE: Fix CID 1109678, 1109674Strangerke
2013-10-28AVALANCHE: Fix CID 1109696, 1109697Strangerke
2013-10-28AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695Strangerke
2013-10-26AVALANCHE: Fix CID1109676 - Uninitialized scalar fields (in Dialogs)Strangerke
2013-10-25AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cppStrangerke
2013-10-25AVALANCHE: Fix 3 issues reported by Coverity.Strangerke
2013-10-25AVALANCHE: Fix out of bounds reads (CID 1109653-1109655)Strangerke
2013-10-25AVALANCHE: Fix one more out of bounds - CID 1109651Strangerke
2013-10-25AVALANCHE: Fix several other out of bounds access - CID 1109650Strangerke
2013-10-24AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)Strangerke
2013-10-22AVALANCHE: Fix CID 1109698 - Uninitialized scalar field in SequenceStrangerke
2013-10-22AVALANCHE: last modification wasn't in previous commit, fixed.Strangerke
2013-10-22Avalanche: Replace some British English by American EnglishStrangerke
pointed by clone2727
2013-10-17AVALANCHE: callDialogDriver, displayText, unSkrimble, doTheBubble string cleanupurukgit
Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and doTheBubble() to use Common::String instead of a private buffer. This fixes the bug regarding examining the money bag.
2013-10-17AVALANCHE: Some more refactoringStrangerke
2013-10-17AVALANCHE: Move Bubble pos to Dialogs, make them privateStrangerke
2013-10-17AVALANCHE: Rework animation init/remove some moreStrangerke
2013-10-17AVALANCHE: Remove 3 useless variables in AnimationStrangerke
2013-10-17AVALANCHE: Repair parameters for calling zoomOut().urukgit
2013-10-17AVALANCHE: Rework AvalancheEngine::bearing(), repair Background::update().urukgit
2013-10-17AVALANCHE: Remove a couple of useless variables from Animation. This breaks ↵Strangerke
savegames.
2013-10-17AVALANCHE: Fix crash on "With" after loading from Launcher.urukgit
The faulty uninitialized variable was _lastPerson. Better to call the whole resetVariables() so hopefully nothing similar will happen from now.