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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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bladerunner
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actor.cpp
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Commit message (
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Author
2019-07-29
BLADERUNNER: Fix unsorted args for getRandomNumberRng
Thanasis Antoniou
2019-07-22
BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
Thanasis Antoniou
2019-07-17
BLADERUNNER: Use unsigned 32bit diff for time durations
Thanasis Antoniou
2019-07-16
BLADERUNNER: Use ScummVM word wrapping algorithm
Peter Kohaut
2019-07-11
BLADERUNNER: Possible fix for facing angle assertion fault
Thanasis Antoniou
2019-06-22
BLADERUNNER: _playerActorIdle should affect McCoy only
Thanasis Antoniou
2019-05-31
BLADERUNNER: Fix bad timer initialization for actors after LOAD
Thanasis Antoniou
2019-05-20
BLADERUNNER: Officers and combat bugfixes part 1
Thanasis Antoniou
2019-05-13
BLADERUNNER: Mainframe talkie restored
Thanasis Antoniou
2019-05-09
BLADERUNNER: Fix bad new game pos for player
Thanasis Antoniou
2019-05-05
BLADERUNNER: Fix Moraji floating in DR04
Peter Kohaut
2019-05-04
BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
Thanasis Antoniou
2019-04-09
BLADERUNNER: Fix Officer Leary crowd interrogation
Thanasis Antoniou
2019-04-04
BLADERUNNER: Support wait for dialogue queues to finish
Thanasis Antoniou
2019-03-28
BLADERUNNER: Moonbus fixes (Izo and Luther)
Thanasis Antoniou
2019-03-09
BLADERUNNER: Fixed McCoy anim in spinner at PS01
Peter Kohaut
2019-03-09
BLADERUNNER: Subtitles code improvements
Thanasis Antoniou
2019-03-06
BLADERUNNER: Fixed panning of speech
Peter Kohaut
2019-03-04
BLADERUNNER: Fixed stereo balance for speech
Peter Kohaut
2019-03-04
BLADERUNNER: Cleanup of TODO notes
Peter Kohaut
2019-03-04
BLADERUNNER: Fix Zuben not flinching when shot at
Thanasis Antoniou
2019-02-23
BLADERUNNER: Fixed CppCheck warnings
Peter Kohaut
2019-02-23
BLADERUNNER: Restore acquireCluesByRelations checks
Thanasis Antoniou
2019-02-20
BLADERUNNER: Fix Coverity issues
Peter Kohaut
2019-02-10
BLADERUNNER: Added shorty mode
Peter Kohaut
2019-02-10
BLADERUNNER: Added sitcom mode
Peter Kohaut
2019-02-02
BLADERUNNER: Cleanup of walking code
Peter Kohaut
2019-01-28
BLADERUNNER: Fixed small issue in combat calculation
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-19
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-19
BLADERUNNER: Fixed rotation animation
Peter Kohaut
2018-12-25
BLADERUNNER: Removed compile time macros, added synch with GUI
Thanasis Antoniou
2018-12-25
BLADERUNNER: Added subtitles support and checkbox in KIA
Thanasis Antoniou
2018-12-15
BLADERUNNER: Added time control and game pausing
Peter Kohaut
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-06-29
BLADERUNNER: Fix another warning
Eugene Sandulenko
2018-06-29
BLADERUNNER: Fix warnings
Eugene Sandulenko
2018-03-30
BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()
Eugene Sandulenko
2018-03-30
BLADERUNNER: Initial code for acquireCluesByRelations()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-11
BLADERUNNER: Added shadows
Peter Kohaut
2018-03-10
BLADERUNNER: Added Guzzo actor
Peter Kohaut
2018-03-06
BLADERUNNER: Added Zuben actor
Peter Kohaut
2018-02-19
BLADERUNNER: McCoy script fixed
Peter Kohaut
2018-02-18
BLADERUNNER: Fixed more compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
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